
STARSHIP CORPORATION is a starship-building simulation game in which you must design and build spaceships for a hugely demanding galaxy-wide market. It is you who must decide which technologies to invest in first, where to open new offices and where to establish new markets. You must design every little detail about the interior layout of your creations, from the location of the bridge, engines, generators and crew quarters to the position of each elevator, corridor and power line. You must then gain an intergalactic reputation by testing your ships and their crew's capabilities in a series of real-time strategy missions, to simulate emergency or combat situations, and test your vessels to their limit - and let the competition know just what they are up against.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game does what it set out to do very well. It does not however try to do anything beyond its intended scope just to try please everyone, and there will always be daft twits that see "Ship Design Corporation Simulator" and react with "Oh I liked Faster Than Light! But this game doesn't seem to be remotely as fun. What a shame, clearly a failing of the developers capability.". If the games actual design concept appeals to you of managing your own ship design company where you take on contracts with functional requirements you have to make sure your designs meet and putting your designs through simulated tests to make sure it performs as required. Then turning around and reinvesting your money into R&D and expanding your business empire, you'll very much enjoy this game. It was already heavily enjoyable in the early builds of early access. And since then the developer has gone to gr
This game is a promising concept that, when it works, makes for unique gameplay that's interesting to explore. It's just a shame it rarely works. As attested to by the very long crash reports thread, the game is just not stable yet, and releasing it was premature. I had it working last night but tonight every time I attempt to end a turn the game hangs, making play impossible. Loading up the game is also inexplicably slow, the game transferring only about 1 to 2 megabytes per second into ram while pulling all the CPU resources it can. Something odd is going on in the code in a way that is likely badly unoptimized. I'm hopeful that the developer will hire additional help and get the game beaten into shape in a few months, but it's not ready for prime time yet.
What is Starship Corporations Its a mix between a tycoonsimulator in the form of designing spaceships for contracts and a RTS while testing out those design in different scenarios. Researching new components for your shipdesigns, creating offices in solar systems and creating your very own interstellar megacorporation. The meat is the Shipdesigner. You take a fuselage of a ship, and completly create the inner workings. From Engines, bridge to generators, life supports and crew quarters. Then wiring everything up. In order to find out how good your designed ship works. There are different simulations..well alot of simulation you can go through and depending on how well your ship handeled the scenario it gets a rating score that is important for selling your desgin/ship. Those simulations are again going through your typical alarm states, and readyness check or basic operations. To fl
I got this game back in 2012 as a 100$ backer. Over the years more and more was added and a few times somethings changed or removed alltogether, but i was ok with that. It kept going forward and get closer to what was promised years ago so i waited. Now that it is no longer early access i can see that what was told of what it was to be back in 2012 was missed.I kept thinking that "this is the year it will get finished" but instead now its just labled as "completed". I was not planing on making this review until i got an email yesterday about their next game. In it they say: "I have learned a lot during its 6 years development, and I am proud that I was able to complete it, despite a lot if challenges. If you are like me, you are maybe also a little disappointed that some really interesting features needed to go." "A little diappointed"......well then you didnt learn what you needed to
A perfect example of Early Access gone wrong. The dev's ideas were cool and arousing but he was obviously way too ambitious for his means or ill-advised in his roadmap : finally, after scarce updates, when he felt like he was done with the game, he cleared off whereas it's still very buggy and lacks a lot of polish (tutorials for instance). Don't encourage this type of behaviour : keep away from this game.
I gave this game more than a fair chance because it seems like I'd love it. But after my latest crash I'm just done here and have to admit to myself that the money I paid is gone and this game is crap. Enough. And I can't even be angry, because lots of these other reviews warned me what this game was and I ignored them. But enough about me... It's hard to describe what Starship Corporation is. It attempts to be a business sim where you design ships and fulfill contracts by either selling ships or completing missions. There's also an element of FTL-like crew command here, where you run your new design through simulations to give it safety/success ratings which make the ship more likely to meet contract requests and survive encounters in space. But like most games that attempt to be more than one thing, it is bad at both of them. With crew command, the controls are very finicky and y
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