
Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Well, what a wonderful game. Honestly, got is a part of indie humble bundle. Thought I'd try it out because was quite bored. And it turned out to be my favourite game of the year as of now. AS a 2D platformer it is quite demanding on your system - however nothing an average system can't manage (integrated graphics cards tend to have little support and in that regard run the game quite sluggishly. if you've got a separate gpu then it's gonna run smoothly). Nonetheless personally I think it's a beautiful game, even stunning. Mechanics are great - very enjoyable fighting, nice variety of weapons available and they all feel different too (a bit too "soft" and "smooth" for heavy guns like a rocket louncher or so, but it's futuristic plasma rounds that you're firing so I think it reflects on that well). Many different kinds of opponents that you will have to figure out how to kill, so it's no
+Nice graphics art. Feels like reading a comic. +Space jungle environment. +Beautiful background. +Difficult enemies. +Lots of weapons and movement abilities. +Cool soundtrack and audio effects. -Gameplay requires flexibility and you may get stuck between objects. -Music may feel a bit monotonous after some time. -No ending cinematic. PS. I really love Alientrap's games so far. Keep up :]
Everything the negative reviews say is true, as are components of the positive. To begin with everything is good, I can even live with the weird controls as you get used to them. But after a certain point the level design seems to exist simply to punish you for getting that far. Enemies constantly being offscreen and having to trigger them by advancing and yet not seeing them until you do is unacceptable. You get stars for completing levels, being an indicator of how close to perfect the developers consider doing the level is. The stats for the achievements give an indication of how far most players get, being - 20* - 28.7%, 40* - 9.3%, 60* - 2.9%. I have got the 60 and this was from playing 11 levels, and it doesn't take that much effort redoing the earlier levels to pad your stars. Good game, obviously well made, but bad level design punishes you in a way that would seem that it
Short version: Pros: + Outstanding atmosphere (truly feels like a dangerous, undiscovered, alien world) + Great visuals with gorgeous, lush environments + Character design is on point + Simple, but charming story Cons: - Overstays its welcome (second half drags) - Floaty, frustrating controls - Final levels feel cheap and repetitive “Long” version: Capsized is a 2D side-scroller which focuses on platforming, exploration, combat and physics-based puzzle solving. It was developed and published by AlienTrap. This one is interesting to review. It is one of my first Steam purchases and it is a game I have “ignored” for years due to how unforgiving it seemed at first (I installed it once or twice to give it a try). While the first few levels are challenging and fair, it quickly grows into something much harder and I never found myself in the mood to get better at it. Anyways, I was finall
Capsized feels like what happens when you make a great engine and art style, good sound, decent gameplay, and run out of budget 1/4 of the way through level design. It starts off decently, and the first few levels are okay, but then it becomes repetitive as hell and overstays its welcome. The end level could be cool, but repeating a boring boss three times isn't my idea of fun and ultimately I walked away disappointed, because it had a lot of potential.
You need the Microsoft XNA Framework Redistributable 3.1 installed to play this game, or the game will not run.

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