
This game lets you try on the role of a Supernatural Newspaper Agency boss and editor. The world it takes place in is a dark and haunted one, with ghosts, zombies, monsters and even shapeshifting murderers, pretending to be human after they have stolen their victims' bodies or infiltrated the humanity. It was inspired heavily by the works of H.P.Lovecraft and it builds on the atmosphere of uncertainty and noir of the 1940s. Send your sextet of weathered journalists, detectives and occult specialists to investigate murder, affair, and horror in the Town. Each time, the story will be different. Sometimes, a werewolf is shredding innocent (and less innocent) victims to pieces and it is your task to unmask the creature. Other times, it will be a body stealing alien from outer space, a mummy that some misfortunate archaeologist has excavated and is now haunting them. Perhaps it will be Jack the Ripper, still mysteriously alive and lurking in the streets at night. Or maybe there is a really bad big tentacled monster hidden in the cellar of the University? It is for you to find out and entertain your readers while bravely standing up against ancient evil.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Daily Chthonicle is an indie investigation management/RPG game by Sinister System, focusing on detective story narrative with a touch of horror literature. As a first development trial, it is spectacularly enjoyable with a great deal of replayability. This version here on Steam is the last version with many storyline additions to the original prototype. If you are interested, but would like to try the freeware version before purchasing, it can be reached and downloaded via Game Jolt. Here in this dark little world, we take a pace in the horror journalism business. In each run, we are given six detective/journalists to send out to follow different leads which will be eventually tidied up into one supernatural case with a series of concurrent events, dominated by a lot of characters and different supernatural groups. The story patterns change for each game and the resulting story mostly m
(Edit: It appears the game is now out of early access, and no particular changes have adjusted my opinions expressed here.) I feel strange giving a "not recommended" to a game I actually quite like. But as far as whether I'd recommend it to the public, Daily Chthonicle is on a VERY precarious balance point that could very easily wobble onto the recommended side by the time it comes out of early access. However, some considerable problems hold it back from something I'd assume the average random passerby would enjoy. However, Call of Cthulhu aficionados might stand a much stronger chance of getting more out of it. The basic, very clever gist of the game is that you run a bizarre little newspaper of occult phenomena and mysteries, commanding a roster of (fixed, pre-generated) reporters who go to conduct interviews, as well as a few less-than-reporterly things like breaking and entering,
I wanted to like this one far more than I actually could manage. With a little more polish, this game could be great. The setting is neat, with you running a newspaper that investigates supernatural events around town. Gods, how I wanted to love this one. But the mechanics are more than a little bit clunky, and the instructions are kind of obtuse. You're going to want to play through the tutorial as well as at least one game on easy, to make sure that you have a solid handle on how things play out. The biggest issue, however, is the nonsensical plots that get spat out by procedural generation. It's not uncommon to see a case proceed like this: "Bob, Tom, and Dave recently returned from abroad." After further investigations, you'll eventually find a location with "zombie scientist"...who upon killing, you discover is Bob. Bob died of knife wounds. You'll investigate awhile longer, a
There's the potential for a really good game here, one that far surpasses "The Westport Independent" and other games of this type. That potential hasn't been fulfilled, however. Forget the Old Ones, the user interface is the most mysterious unknowable filled with malice in this game. It's too hard to read, too obfuscated, and renders most of what should be meaningful choices as shrugging and guess work. If this game were tightened, polished and neatened, it would probably be one of my favourite games this year. As it stands, it's virtually unplayable.
Horror games usually stick to a few basic genres. First-person, adventure, and puzzle are all well-worn trails for spooky titles to travel down, but management is definitely an outlier. That’s right where you’ll find Daily Chthonicle though, a management game about sending reporters to dredge up and vanquish the dark forces afoot in your city. And it works, less as a horror game and more as a management title, by giving you a team to work with and mounting challenges to pit them against until either they or the horrors break. Just bear in mind that while you’re learning the ropes, it’ll probably be your team that falls first. You’re the editor-in-chief of the titular Daily Chthonicle, hometown chronicle of the strange and spooky. Cultists, ghosts, and infernal machines are making life hell in your city, and the only way to stop them is with the mighty pen. Researching stories and publis
Edit: It's far enough in development now for me to post update, but I'll keep the original review for archival purpose. After just two or three months in early access, the game is much better now. Got actual tutorial, much accessible User Interface, more unique events, etc. It's a weird and rare type of procedurally generated story/adventure game about being editor of newspaper and sending your reporters to insanity and bodily harm to investigate tentacled beasts and phantom clowns. The gameplay is basically about sending your reporters to various locations, and trying to solve encounters there by equipping your characters with what you thought would be proper items for the investigations. Some items are useful for some specific things and useless for others. For example, pistols and shotguns would be useful against human enemies encounter like gangsters or cultists. Bringing holy wat
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