
The city is being invaded by monsters from the Upside Down World! You, the Potion Master, must defeat evil all alone, with no tutorials or "Easy Mode" to assist you. You'll have to rely on the help of Fäy, your companion fairy, and your potions!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A Hole New World is one of the best retro platformers you can currently get your hands on via steam! The game has a basic story to explain what is happening and why you, the potion master, have to prevail against the forces of chaos. This is shown via the quick intro that leads you into the game where you just start playing, with no help or hints. Don't worry the controls, besides that they feel responsive, are quite basic and easy to grasp and whenever there is a new mechanic, the game will show you how to use it and in most cases, it will have some use immediately! It starts at a quite basic and chill difficulty level and quickly ramps up with every boss fight! It delivers the 'classic feel' from games like MegaMan, both with its mechanics and its visual and sounds! The visuals consist of pixelated models, effects and backgrounds, all well made and unique so you can easily distinguis
I love this game. It's like... Ghosts n' Goblins and Ninja Gaiden (NES) mixed with some Metal Slug and cute random NPCs. I've only just started but in less than an hour this is already one of my favorite 2D games. It's really fun. It has full controller support, the controls are crisp and responsive, and the art is great because of how unique it is. The art mixes perfectly, so each background, character, tree, etc, feels like it belongs in the same game-wrold. They've even got an opening sequence telling a story, speed-run options, and from what I've heard, a new-game+ option, not to mention special attacks and a reverse world you reach by falling into some holes in the ground. This allows you to avoid some obstacles in the above-world. The presense of this other world actually fits into the storyline. It's got achievements, and creative NPCs with animations. The world isn't static.
Giving this a thumbs down makes me sad, but I can't recommend this game. The short of it is that the creative direction, art, and innovation were amazing, and honestly what caught my eye to buy the game; this was consistently great throughout. Gameplay execution, enemy, fight, and level design had major flaws that made it boring, unfair and frustrating in ways that it shouldn't, such as the necessity for frame perfect execution of the slide kick if you want to use it as intended (and as is necessary for blocking the charge of the final boss), or random instances where your invulnerability suddenly doesn't matter. I am excited to see the next game, but beating this game just did not feel good.
If you want your nostalgy crawling into your veins, thats your game. Playing A Hole New World is like using a time machine; it has all the elements of old school games, jugability, story, graphics, music... I enjoyed it with all my heart. I recovered the real meaning of desesperation in this game, just like in Megaman or other classics. The last scenario is purely infernal, in the good meaning. The bosses are wonderful, with a real difficult level. The mechanics are fun and its replayeable so, what are you waiting? If you want to have a good -or infernal- time and raise your salt levels over the stocks, buy this game and play it. Full recommended.
SO MUCH POTENTIAL... WASTED POTENTIAL Sadly I can't recommend this game. I'm sure that, with some polishing, it could be a great game but unfortunately there are many unfair things in it that ruin the player's experience. Just to mention a few: - This has to be the very first game I've witnessed to have a save point system that is outright detrimental to the player. One wrong activation are you're set to ditch the game and start a whole new one from the very beginning. - Some jumps or movements must be performed at almost pixel or frame perfect rate. Certain bosses are far from fun because of this: you must repeat the same set of precise actions at a very specific pace to beat them. - Some achievements are absurd. How are you supposed to kill every single enemy in the game when some of them get missing out of the screen or don't appear? How do you find every NPC when they actually don't
I'm not sure how I originally found out about this game, but I liked what I saw and have been following the developers on Facebook. I generally liked the aesthetic, the upside-down-world aspect (which kind of reminded me of Battle of Olympus) and the gameplay that looked like an interesting take on Mega Man. Overall, I've been happy with the game. It controls quite well, even in the upside-down-segments (which I tend to have a lot of trouble with it games). The level design is interesting -- it is obviously planned out, but also has kind of a random-feeling quality to it. Some levels are fairly straightforward left-to-right affairs, while others require some backtracking. I've enjoyed the weapon system too -- you get new abilities by beating bosses and can switch on the fly, ala Mega Man. Unlike Mega Man, there's no weapon charge meter, so you can use them to your heart's content. I've
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