
Earthlock is an indie developed, adventure RPG inspired by the classic 3D RPGs of the late 90's, with a fresh take on turn based combat and character progression.
The story unfolds on the world of Umbra, where a cataclysm long ago halted the planet's rotation, leaving one half forever scorched by sunlight and the other locked in frozen darkness, with only a narrow strip of habitable land in between. Ages later, humanity has rebuilt a new society upon the ruins of the lost advanced civilization that the disaster buried. The tale follows Amon, an adventurer who scavenges ancient ruins for a living, until he finds himself swept into a far greater conflict against the domineering Suvian Empire.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Earthlock is a decent game. It really doesn't do anything new for the RPG genre, but seeing as I was itching for a JRPG experience that Earthlock sated, I'll be giving it a positive review. The game's OST is pretty good and the graphics are certainly right up my alley. The locations are so well done, brimming with life and colour. The story is painfully average, nothing that would make me wish memory loss upon myself to experience it all over again. The most frustrating bit? The battles. The maximum level you could hit is Level 20, and once you do reach that level (and you most probably will), battles become a very tedious and boring affair since you're not earning any EXP, so they're basically a waste of time. By the time I got to the final areas of the game every single battle elicited a groan and made me wish that I could immediately just teleport to the final boss. A higher leve
Introduction EARTHLOCK is a pretty fun oldschool-like RPG created by an indie team. Set in an interesting fantasy world, you must follow the journey of your characters and see where it leads you. Quick summary: Subject Score Core Mechanics Good, innovative and solid Story OK Graphics Cute, well done 3D Bugs None Price OK Game Length 20-25 hours Achievement Hunter 25-30 hours Achievement Difficulty Easy Missable Achievements No Core Mechanics Since it was inspired by oldschool RPGs, this game couldn't have anything other than turn based combat. Even though turn based combat offers no innovation, it is still my favorite combat method and is really well done in this game. Combined with the unique character progression & build system, combat becomes very entertaining. Each character has a special out of combat ability, so you are constantly swapping them to interact with the worl
The original EARTHLOCK was a game with great ideas but with poor execution, this enchanted edition did what it promised: It elevated the game, filled it out, and made it feel like a real rpg. + Visually stunning + Interesting talent system + Turnbased combat + Each character has two battle modes + Family Friendly + Weapon crafting + Each character has an unique "world" ability. (Taika can hunt treasures, Gnart collect flowers, PAT flys fast) Let me talk about the game, it's set in a universe that is unique, so many rpgs you have the usual components: elves and dwarves and such. Here, no here you have an ancient and almost forgotten civilization made up by froglike beings, you have hogbunnies (bunnies with teeth?) you have a dog with intelligence. It's a colorful story that makes me want to know MORE about the universe. The downside is, it's still a relatively short game. Which fits th
Note: I completed this game with 100% of the achievements. This game is brimming with good ideas such as damage types, elements, character field abilities, battle stances, character, and subsystems like gardening. But it is heavily bogged down by an uninteresting story, poor characterization, abrupt difficulty spikes, and gimmicky bosses that can randomly one-shot a party.
I was very torn over how to rate this, recommend or not. In the end, at full price, I don't recommend it. Consider getting this game on sale. It is a very competent game. It has a reasonably interesting character level up system, the music is fantastic, the art style is enjoyable. But, the characters are all incredibly flat, the quick travel system is needlessly painful, unskippable cutscenes, and a huge number of fetch quests really drags it down. This is the developers "ultimate" edition of the game and I was really expecting it to have fixed the QOL issues. In the end, you can do a lot worse with your money. Or a lot better. The reason I'm putting it as a "don't buy" is there are a number of just bad quality of life choices. The fast travel system and unskippable cuts
Overall, I do recommend this game even though I have a few critiques. The game is polished well with great visuals, decent music and a fairly fluid combat system. I guess my main disappointment is that the game feels rushed in certain areas. You max out your level early and can get there pretty quick if you power farm. I also wish there was some voice acting. Likewise the story doesn't take enough risks and doesn't really build upon the lore that the game developed. If you're a fan of turn-based RPG's such as FF7, Legend of Dragoon, etc, you'll feel at home here and will enjoy this game. The game is shorter compared to most modern RPG's but if you can pick it up on sale, it is worth the purchase.
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