
Mind Scanners is a retro-futuristic management game in which you diagnose the citizens of a dystopian metropolis. Locate a host of other-worldly characters and use arcade-style treatment devices to help them. Manage your time and resources to keep The Structure in balance. Remember, you take full responsibility for your patients.
Greetings. Your Mind Scanner request has been approved. Your duty is to diagnose and normalize anomaly citizens. The patient list is long so don't waste your time. We’ll let you see your daughter soon...


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Polonais | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's hard to put my feelings on this game into words. Just saying "It's like Papers Please," isn't really enough as while I enjoyed this game, I don't think it reaches the heights of Papers Please, and it gave me a new appreciation for how the mechanics of Papers Please enhanced the atmosphere. For context, this game is what I refer to as a Fixed First Person Adventure game, which is a terrible description but essentially means that for the majority of the game your character is implied to be looking in first person at a highly interactive UI. You play as a titular Mind Scanner and travel to various locations, in what I can only describe as a 'post-apocalyptic, psychadelic Blade Runner' or 'the mental healthcare equivalent of Judge Dredd,' and diagnose and cure insanity on the spot through the use of various devices. Your patients have a stress meter, which if maxed out will end the tre
if you liked the concept of papers please but found the gameplay to be too monotone, this is the game for you. great aesthetic as well.
I really wanted to love this game, but I can't honestly say I enjoyed my time with it very much. The game makes it clear that you have to choose between fulfilling your government-assigned duties and aiding the resistance in secret. Thing is, there's effectively zero nuance to how you go about making these choices. You are either working for the government or aiding the resistance with every step you take and there is no in between. It can be frustrating at times knowing you're never more than one screw-up away from pissing the resistance off and losing your chance to complete the "good" ending, but more importantly the lack of moral ambiguity means what could be deep and engaging gameplay about how best to treat your patients is reduced down to completing Wario Ware-esque mini-games as quickly as possible. That's how you beat the game; each patient boils down to 5 or 6 of these mini-
Mind Scanners asks the question of whether you’re willing to encroach on free will and identity in order to earn your own upkeep. You play an ambassador for a totalitarian regime, sussing out unfit citizens, dissidents and contrarians -- deciding their fate in society. Narratively there’s a lot going on. Not only do you need to evaluate people’s minds in unethical ways, living with the ramifications of your own broken justifications. You also need to save your daughter from the same government you’re working for. It sounds way more exciting on paper than it does in play though. The gameplay itself is mostly about visiting citizens, exposing them for rorschach tests and questionnaires. And as soon as you smell foul play (read: opinions and free will), launch into a series of monotonous mini games to exterminate parts of their personality. Sadly, it gets bland almost immediately, whi
Don’t worry, you’ll be all better after I jam this thing into your throat and force you vocalize. In Mind Scanners, you play a citizen that lives in a diamond shaped city called The Structure, and while being a Mind Scanner sounds like it’ll be kind of fun and interesting, you actually haven’t aspired to be one. The Structure (confusingly enough, the government is named the same as the city) has actually taken your daughter sometime before the game has started and you’re told she was put under quarantine after a “highly contagious mental illness” was detected. What that is? Well, who knows they won’t tell you. But you can visit your daughter still right? Don’t have that high of hopes. The only way you can get authorized to go into The Zygnoka Institute To see her is to become a Mind Scanner and get to a Level 3 Citizenship. And that’s exactly what you do. As you pass the days you do g
Product refunded I'm a big sucker for games that have to deal with the dystopian nature, and the initial premise+themes was really intriguing. For context, I've 100% Papers Please, and it was one of the first games I'd ever played in like, my life, so I hold it close to my heart. In practice though, the game falls apart for me, and I refunded it after about 30 minutes. I bought it at a discount of ~$3, and even then... It's not a long time to play, but hear out my reasons before you buy. Reason 1) The game is really difficult to read. I understand wanting to make the game stylised, but the bright reds, oranges, and green clashes quite roughly, and then add on a very pixelised font and suddenly I'm struggling to read or distinguish anything in the game. Reason 2) It's a puzzle based set of games, with hardly any guidance. Again, not my first rodeo. I've had my fair share of "Figure it

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