
Blazing Chrome is a classic co-op run 'n gun with an original arcade feel. Players can choose between Mavra, the badass human resistance, soldier or Doyle, the groovy rebel robot, to kick some metal ass.
A side-scrolling run-and-gun in the tradition of Contra and Metal Slug, Blazing Chrome unfolds in the ravaged post-apocalyptic future of 21XX. A devastating war has nearly wiped out the human race, and in its aftermath a vast robot army has seized control of the world, hunting down and exterminating the scattered remnants of humanity. A determined resistance movement rises to fight back against the machine dominion and reclaim the planet for the living. Players take command of one of two resistance fighters: Mavra, a hardened human soldier, and Doyle, a combat robot reprogrammed to turn against its own kind and battle for the human cause. Armed with an arsenal of machine guns, grenade launchers, energy whips, and particle cannons, and aided by collectible support drones, the pair storm across enemy strongholds, hoverbike chases, and towering mechanical bosses in a desperate stand against annihilation.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
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| Russe | |||
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| Allemand | |||
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| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Contra Hard Corps 2: Appleseed
Hello Contra... I've missed you xoxo PS: Basically this game is 80% Hard Corps (SEGA Genesis) + 20% Alien Wars (SNES). These guys just taught Konami how to git gud.
This game rules. If you love Contra 3: The Alien Wars then you need to play this. I need Blazing Chrome 2.
Definitely good Contra clone. Run and gun everything on your path. Difficult and unforgiving but also rewarding when you finally beat that last boss. Decent level design, with change of perspective and vertical movement in some stages. Great music and sounds. CRT effects to ignite your display. Plenty of weapons and lots of robot scum. Awesome soundtrack included. Retrowave approved. Make sure to drink some coffee before playing!
Blazing Chrome is an absolutely authentic successor to the classic hardcore platforming of Contra 3 in every way. From the slick directional shooting, insanely reflexive platforming and wall grappling, absolutely ludicrous retro difficulty, and especially the blissfully nostalgic presentation everything here is exactly how you remember it from the SNES days. With just enough interesting new design and level mechanics of its own to make it a fresh new experience even for Contra veterans, and some flashy modern sharpness to its visuals and stylish original character designs, Blazing Chrome is a worthy new entry in a legendary and hard to live up to genre. For more unique, abstract, arcadey and retro indie game recommendations check out Cue Indie Review, the indie game Cue-rator A copy of this game was provided by the developer/publisher for review purposes.
Let's state the obvious - Blazing Chrome is a great game. It's a good Contra clone and it clearly took inspiration from Contra Hard Corps, but also Shatterhand and maybe a little from Metal Slug. It's NOT a perfect Contra clone and not ideal run'n'gun game, but it's great in its own terms. To understand what I have in mind I'll have to be pretty nitpicky. I'll go into details why it would or wouldn't interest you, and while we're at it, look at it from perspective gaming was 30 years ago. I can't give straight answer no matter how hard I'm trying to break it, because the game is awesome, yet has some quirks that might make you wanna drop it whether you're Contra fan, you were born with mouse in your right hand or you like Contra hard, which doesn't mean much today anyway. Game looks like it's been designed for Sega MegaDrive. It has limited color palette per level and because of that it
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