
A sci-fi adventure into space station management, mysterious radio messages, motherfucking AIs, sociopathic people in charge, and finding one's true self in a galaxy way too far, far away. How far is far enough?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Italien | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is fantastic. The story is really good, the music and the atmosphere are really immersive and the gameplay is just great. A real indie gem, one of my favourite games (beside Red Strings Club). Recommend to anyone who loves a good story.
I feel kind of awkward writing this review, as there are many things that I'm about to say that would turn people away from the game, yet at the same time my experience with this game was fantastic and as such I absolutely strongly recommend it... when it goes on sale. More on that later. Still There is perhaps the hardest point-and-click adventure that I've ever played (outside of room-escape games such as the Zero Escape series); in hindsight, I'd say a good 5 of my 6.5 hours of play were spent figuring out the puzzles that, if one figured them out quickly, could be solved in a matter of minutes. Maybe I'm just stupid, idk, but there is a "simplified puzzle" option if you get hopelessly stuck; I ended up not using it, but it's there if you want to progress and are too frustrated to figure things out. The game setting is aboard a small space station, and the puzzles this game provide
Playing status: 100% achievement Grindy Achievement(s): No. Optional Achievement(s): Yes (12 achievements). Difficult Achievement(s): No (some puzzles can be hard to solve, but you can check guides for the solutions). Intro Still There is a point-and-click game that is set in space. You are an astronaut of the Bento space lighthouse whose job is to do daily tasks given by your superiors. It tells the story about depression and what follows. Pros: - Enjoyable conversation with your AI companion - A good atmospheric music that accompanies the touching scenes Cons: - It's hard to know what to do next, even with hints - Puzzles can be hard to solve and understand Specs Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 Should you buy this game? Yes. If you like story-driven games and don't mind checking guides for puzzle solutions, buy this game. People who like difficult puz
This game has a very unique game play loop and premise, but it's completely undercut by it's lackluster writing. The puzzles were fun, I enjoyed the set-up, and general progression, but the resolution and emotional crux left a lot to be desired. The game did little to make me care about the characters, which made the last hour or so of the game very unrewarding. The story seemed to rely on the loaded emotional weight of the characters' predicament rather than actually developing relatable characters and an engaging story. Game play wise, I generally enjoyed the puzzles, but there was WAY too much of an eye-spy type element to many of them. Too much needed to be discovered without any prompting or direction. I didn't like how much of it was reliant on me turning over EVERY nook and cranny of the world to find certain elements, with ZERO direction. When playing puzzle games, I really don'
Still There – An Existential Space Adventure Still There is a unique game in that it combines various elements successfully without sacrificing the quality of any single thing. The puzzles are varied, interesting, sometimes infuriating and always satisfying yet the simplification option means that the meaningful narrative isn’t barricaded behind a difficulty wall and players aren’t prevented from experiencing the culmination of the storyline’s various threads and miss the ending. This shows respect for player choice but also places equal importance on both of the main aspects of the game, reiterating that it is a narrative-driven, puzzle game and not just one or the other. There were some things in the game that were slightly less than ideal. For example, the game is almost entirely controlled with a mouse and interacting with objects involved clicking once and then clicking again to s
The spaceship drifts alone through the silent echoes of the vast expanse, and human stories linger gently through the hidden depths of the heart. This space opera engraves the voice of humanity into the silence of the stars. 문과의 서사, 이과의 퍼즐.
Structured threads, verified dev answers and player expertise without chat noise


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