
At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world. Now, the forces of darkness are awakening once again… Agarest: Generations of War includes many unique features that cannot be found in any other Strategy Role Playing Game.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Agarest is one of my all-time favorite strategy RPG, and favorite of those available on PC. Gameplay is a lot of fun, especially if you enjoy having a lot of characters to choose from to form your party, each differing from others by the weapon they use, their skill slots and their unique passive abilities and special attacks. Character customization is fairy extensive, allowing you not just select characters’ weapons and armor and allocate their level-up points, but also select exact skills the characters will have available, and choosing skills that will allow your characters to form powerful combination attacks is important for winning. There is also extensive item and skill-crafting system, and every next-tier item and skill you want to use has to be crafted rather than bought in the next town’s shop. Though once the initial crafting is performed, all skills and some items can be b
I played the game on hard without using DLC (really good items for your characters mostly that trivialize much of the content). This game is sort of at odds with itself. It definitely has fan service and lots of gratuitous shots of scantly clad women in often sexually suggestive positions. The sort of thing that if your friends or parents walked in and saw they'd probably feel embarrassed for you. On the other hand however, the story touches on some serious themes about existence and morality, and the story was moderately intrigueing. The fights and how long they can take sort of interrupt the flow of the story, but I was never bored by it. I think individuals' mileage may vary on this last point however. Gameplay wise, I see a lot of people saying the battles are repetitive and they could keep using the same strategy throughout the whole game. This wasn't the case for me exactly, I f
One of my favorite tile-based strategy games (I've played FF tactics, fire emblem, and a few others). Very long campaign (at least 100 hours of gameplay) with good replay value (if you have the willpower to do it again in new game+). The story is interesting and should keep you entertained. The hard difficulty setting is challenging and requires a good amount of strategy (and exp grinding at some points). Good amount of customization and options for all your characters. Cool skill animations with a good mix of 2d/3d art. The romance in the game is pretty tame and doesnt detract from the story all that much. The only downsides I can think of is that it is a little rough around the edges and may be too repetitive for some people, but, overall, I think it's a solid game for a solid price.
Hi everyone, here is the review for Agarest: GOW To start with, this game is essentially a mix between a tactical role-playing game, visual novel and dating sim, all in anime style presentation. Features of this game: 1. Deep tactical chess board type battles 2. Party movement based on a world map 3. Story told in visual novel form 4. Wooing of girls occurs in choices and cutscenes Things that I liked about this game: 1. Battles require strategy and planning 2. The art is attractive 3. Ability to customize party member's gear and stats 4. Character personalities are interesting 5. Solid storyline spanning lots of hours 6. Multiple endings 7. Dating sim is a nice distraction 8. DLC makes things alot easier if you are playing just for the storyline 9. Polished with very few bugs 10. Total Japanese voice acting Things that I thought could be better: 1. Learning curve is steep. Instru
Bought this game because I was really missing the Fire Emblem series/Final Fantasy Tactics and needed to play something similar. Pros: - Long with each generation having it's own story line. - Very Replayable. Choice of mate influences future characters and different possible story outcomes with Dark/Light and turn meter. Can travel back to previous chapters once completed. - Art is very nice. - Crafting system allows for a lot of ways to change up gameplay. - Combat system is and engaging/interesting. Being able to string moves together to make combos (including ultimate moves) Cons: - VERY VERY grindy. Party AI in auto-mode is very reckless and will not use skills/items in context (person with Rez skill would attack instead of ressurecting teammate). So you cannot trust automode.Some bossfights are just completely unfair at times due to what the game expects you to be for the boss f
Agarest is a shining example of JTRPG - Japanese Torture RPG ---- (TL;DR? Now that I have done my playthrough, you can skip to the end of this review and find my summary, updates are left here to show how I got to those bullet points) ---- Total playtime (so far): 50 hours. - Time spent researching how to craft a skill/weapon on wikia: 15 hours. - Time spent dealing with endless and often pointless battles: 15 hours. - Time spent trying to keep characters on roughly the same level: 5 hours. - Time spent navigating between shop/blacksmith/adventurer guild just to build an item: 5 hours. - Time spent loading old save because blacksmith can randomly fail alchemy (this is a feature): 2 hours. This left me with less than 10 hours of actual enjoyable gameplay, even less was spent on character development and plotline. Given the complexity of Agarest's various gameplay system, it's a
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