
Airport CEO is a tycoon and management game where you take seat as the CEO of your own airport. You will build the airport’s infrastructure with everything from runways to restaurants and check-in. Manage resources by hiring employees, signing contracts and making sure that the budget holds.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I really like this game and would recommend it to everyone. But not if your a rush rush player. I am 78 yrs young and hope to live to see the upgrades to Medium and large landing strips etc and the extensions so I can build a huge airport. Thanks devs for weekly inputs much appreciated. Buy it and enjoy
As an aviation enthusiast, an aspiring air traffic controller, I wanted to love this game, and for close to 200 hours of play time, I really tried, but failed. Arguably making the situation infinitely worse is the fact that the game runs just fine on my PC. My problem isn’t with any game breaking bugs or corky UI., but with the fundamental design of the game. First, I want to thank the Dev for their hard work, I have been following the game since it was announced. I get the sense that the studio is a small team of devs who have been working exceptional hard on their creation. The game has come a long way since the earlier iterations. I am writing this review to help you, not to scold you. After all I paid real money for your product, I don't think there is a better way to show that I care. On the other hand. This isn’t a sim. This is not a management game. This is a basic building ga
Q: What is the game like? The game gives you an empty field and some initial funds. Then you build things like runways, aircraft stands, hangars, fuel depots, and so on. You also hire staff, sign contracts with various service providers, schedule flights, set up baggage handling systems, security, arrange passenger transportation, etc etc etc. After that you simply enjoy watching your airport work Q: Is it challenging? Think of it like LEGO. The more complex an airport you build the more effort it takes Q: What's the overall quality of the game (graphics, UI, sound design, attention to detatils, game balance, bugs, etc)? Acceptable, but not more than that. It's clear they didn't invest enough time to polish the game, and it shows. It also requires a high-end CPU if you want to build something with a capacity of around 10,000 passengers. Going beyond that? I'm not sure if it's going
While this game is rather unique and fun. There is frequent bug that causes both new and current saves to be unable to be loaded. This is sometimes fixed by deleting everything. Its been an issue for 3+ years and never got fixed. I dont mind no new features but if you cant even play the game, whats even the point?
The answer to the question you really want to ask... this or the other one in their current state? I bought them both to answer this question once and for all. Both great games - but different! Airport CEO = Looks, feels and plays more like a complex simulator for airplane enthusiasts. The tutorial will optionally hold your hand while creating your first airport but you really need to tinker with every fine little detail to get things working. When things work it is beautiful and the UI looks very clean and modern. I enjoy just watching aircraft come and go. Buy this game if you want a complex model airport to tweak. SimAirport = Very easy to get into compared to it's competitor. Tutorial consists of a handful of missions chosen from the main menu. Everything has a slightly isometric cartoon look to it and it fits the "Prison Architect" gameplay style well. Things just work. Grass airs
my heart bleeds. I love this game. It has great ideas and the whole Alpha and Early Access phase was amazing. It gives you a really nice feeling building your airport of your dreams. But why am I not recommened this game? Because it's unfinished. When I've read they release the 1.0, I was hyped and started a new airport, after 20 hours I realized amazing new mechanics but there are still so many bugs and UX from hell. The whole GUI is not intuitive, the graphics of the stairs for example are a joke, nothing more than a place holder, also the bin. The negotation mode is really well made. But the biggest problem, the biggest problem of all, which always destroys everything for the feeling: the path finding. service cars clipping through service cars, error messages of missing staircase trucks, while a staircase truck is standing rigfht next to the plane. Planes clipping through other plan
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