
A slice-of-life RPG set in east Asia, Spirittea is a story about a city author heading out to a mountain town to pick up inspiration for their book. In doing so, they find a magical teapot that allows them to see into the spirit world. Strange occurrences plague the town, and it's up to the player to find and appease the spirits by rebuilding their bathhouse and managing it to a high standard in order to allow them to soak away their troubles. This then frees up the townspeople, who will look to bond with you over food, games, karaoke, fishing and bug catching, giving you plenty of inspiration for your novel!
A writer moves to the countryside to find the inspiration to write their novel. Luckily they'll find plenty of it after drinking some spirittea - it allows them to see into the spirit world where the local spirits are very upset. Players must fix up their problems and rebuild the spirit bathhouse to restore peace to the mountain, all while making friends and taking on hobbies with the local townsfolk!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Utterly enchanting. One of the few games that I've reviewed before 100%'ing just because I'm enjoying it so much. It's charming and beautifully designed, from the character sprites down to audio. The story is captivating and intriguing, with a hint of craziness that I didn't expect and am thrilled to see. It's more Dave the Diver than Stardew valley, but the characters are already so vivid and unique to me, and the environments are nostalgic-feeling and incredibly detailed. Mechanically, the gameplay has a good dopamine loop without being tedious or too difficult, and you feel like you're making real progress as you play. Also appreciated the exhaustion system and the customisable sleep times - it's unique and I haven't seen it before, especially in a way that doesn't absolutely throttle your stamina bar. It's a minor complaint, but I wish the controls were better optimised with th
I want to like this game, but I just don't. It's not the visuals or the audio. They're nice. It's not the characters or the plot/premise - they're all serviceable for the genre (with the premise being a really nice hook). My issue is with the gameplay. It's rough and much of it is just not fun. The core gameplay loop of running the bathhouse and interacting with the townsfolk is straightforward enough. There is a good cadence. Unfortunately, the bathhouse is very shallow and feels more like a time-sink than an engaging mechanic. Likewise, increasing your relationships with the townsfolk is both shallow and outright frustrating . The minigames are simple, repetitive and in some cases (digging, bug catching, karaoke) poorly designed. The controls are clumsy and it doesn't feel like the developers put enough time into exploring how the game feels to play. Then there's also the mechanics
I have only played 30 minutes, but the impression this game has caused on me has made me say "I must leave a review" This is my second review on Steam. I hardly ever review games, so this is proof of how amazing this game is. First of all, I was so impressed by the pixelart. It looks beautiful, there's lots of diversity and it is all done in a very respectful way. The game has very heartwarming vibes. But what impressed me the most was how autism-friendly it is. I am autistic and I struggle with maps and knowing where to go. This is the first game that has somebody that guides you to meet the townfolk. You can select who you want to meet and that character guides you there. This game has everything I ever wanted: customisable character and house, cooking, cool minigames, diverse characters, good vibes, beautiful artwork... It reminds me so much of one of my favourite movies, Spirited
This game works perfectly on steamdeck. I thought I had a bug because large gifts from villagers disappeared when they'd hand it over, but it wasn't a bug. The gifts were in the decor editor at my house. This game is really original. There's no debt to pay off, no deadline, no quotas to meet and no passing out at night. The focus is running the bathhouse and it's the main source of money, leveling up, and unlocking progress. There's a variety of activities and minigames to do in your off time, but there's no need to grind. It's a hobby, not a side hustle. You gain friendship with people by investing your time, not buying them off with gifts. That's kind of refreshing. I love the sleep/save in this game. You can sleep whenever you want for as long as you want. You can nap for an hour to save progress instead of having to end your day to save. You can sleep during the day and stay up all
First all I want to preface this by saying that overall, I do enjoy this game quite a bit! But I feel I have to comment on some of the misgivings of this game: 1. The lack of visual indicators is quite simply appalling! I've pumped say about 24 hrs into this game, and only now have I realised there are brooms in your towel room that are there to clean the place up. There are no object/item highlights, nothing to tell one whatsoever that something might be interactable and therefore used. (I bet there are already a number of items in the game that I could be using that I've simply missed out purely because of this) 2. The way the game explains it's mechanics, ie fishing, stamina and overall tutorials is just not good enough. There is also no menu in the UI to go back to in case one needs a refresher of how something works... To me, this is something that really should be there at relea
When I saw this game pop up under Studio Ghibli recommendations in a blog I follow, I was ecstatic. I immediately went to steam for the demo. The demo is quick, and really does not dive into the depths of the game, well you think. I feel this game after playing it falls short. After buying and playing for hours I find myself wanting more than what the game gives, and not wanting to further it because it is lacking overall on things to do. - Friendships never lock in after being maxed out. You consistently have to talk, play mini games with them to maintain them. You cannot gift them anything, however every level you make with them, they do give you gifts. - This is very hard to control on a keyboard, and I feel it should of been adjusted more to fit a computer player versus a console player, why make a game for PC and console if you will not accommodate it to the people you are sell
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