
Become the witch of the woods in Blacktail. Slavic myth comes to life in this first-person open world action adventure. Discover Yaga’s story and guide her along the path to become a fearsome guardian of the forest or the dark legend that haunts children’s nightmares.
You are Yaga, a 16-year-old girl accused of witchcraft and expelled from an early medieval Slavic settlement. When living memories of her past return as foul spirits walking the earth, Yaga’s best choice is to do what she does best: hunt them down. Create the myth of Baba Yaga by living out the origins of this classic Slavic folk story in Blacktail, the first-person action-adventure from The Parasite. Experience a one-of-a-kind blend of intense archery combat and dark storytelling. Choose your path to become the guardian of the woods or the terror nightmares are based on.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I enjoyed my 30 hours in Blacktail with one glaring exception, which is what prompted me to write this. Overall, this was a wonderfully surreal narrative adventure. It conjured up fond memories of my youth, playing games like Kings Quest IV, seeing new spins and clever twists on classic fairy tales. Story is first and foremost. For a non-triple A title, this game was mechanically brilliant, with writing and most of the voice acting (about 95%) absolutely fantastic. A few examples of what this game did well include: - A codex whose quests re-write or add to themselves the more you progress - Character entries get added to and further explained the further you get - You unlock skills using collected materials, but most skills aren't described or able to be unlocked until you first find a corresponding scroll in the game world (ensuring you don't grind to max level in the first few hours
If you shoot the black cat with an arrow he gets angry, turns you into a mouse, and puts you in a pac man style mini game where he chases you. I made it up to him later by giving him a fish, we're cool now.
Blacktail is a phenomenal and unique experience, like nothing I'd never played before. It's a great game... with a few glaring flaws that are impossible to ignore. Foremost among them: it has a complete clash of tones that can easily break immersion. The Steam page paints it as a dark survival/suspense game where we have to hunt down the spirits of our past, paired with the fantastical origin story of the Slavic folktale. Yaga is a young girl exiled from her village, who wears a mask because people believe the evil Baba can see through her birthmark, and was even almost burned to death by the villagers. It's intense, gruesome and realistic stuff about superstition and paranoia... And yet the actual world we get to explore is a cutesy children's fairytale world divided into seasons, populated by Alice in Wonderland-type characters like talking mushrooms, gnolls and imps, and the skybox
This is a partial review after 10 hours in the game and I've yet to finish it. It is an ongoing adventure and a very heartfelt, intriguing and beautifully illustrated one. Props to THE PARASIGHT devs and their labour of love. The graphics, the voice overs ( seriously great voice acting ) and beautiful music come together to make this game an amazing experience so far. I am not going to get into what the story is about beyond how the devs described it for one main reason, you should experience this game for yourself. The world and narrative is supernatural and mysterious and I went into it day one with only the game page to guide me. I fully believe if your into games with a magical setting, combat (yes you do have combat in this game and you will die, it is not always easy and the bosses can be a challenge) and a narrative with dark undertones then this is for you. And the game IS d
As for the game itself, I’m very satisfied. I love jumping into something unknown with an unusual story that pulls me in, and this game absolutely did that. It doesn’t feel like a copy of anything — it really has its own identity, something fresh that you don’t often see in other games. That’s exactly why I liked it so much. I even love the visuals — they feel like someone painted the world on a canvas, especially the sky, which really stood out to me. The overall style and story are both very well done. For achievement hunters, I want to clarify something, because one achievement in particular — “A Friend in Need” — is a bit tricky. There’s an interactive Blacktail map where you can mark Mr. Larva and the Ant Queen. You’ll most likely be playing on the “good” path, helping the larva during every interaction. As for the Queen, simply refuse her and don’t help her. Now this part is IMPO
Long story short: A really good hidden gem. It's definitely worth recommending. Longer version: It's a first-person shooter (bow with special abilities/arrows), open world (with areas opening after each one is completed), with a little bit of Metroidvania (you get abilities with which you can backtrack to previous areas to do additional stuff/missions/locations). The theme is Slavic folktale/mythology which is really unique in nowadays gamescape. I found the combat interesting all the way to the end of the game. As you progress through the game the player unlocks new abilities and modifications of already existing ones, which makes the combant fresh and interesting all the way to the end of the game. There are also some interesting collectibles that have some story tied to them so it's not only collecting useless items/timer-fillers like in some other games. The VO is good and the
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