
Will Glow the Wisp is a physics based abstract platformer without platforms, with a unique particle based theme and movement mechanics. It is best described as a mix of Super Meat Boy and Geometry Wars.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
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| Russe | |||
| Anglais | |||
| Allemand | |||
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| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game makes you question whether you should smoke pot or not Also thank you lord gaben for the free stuff
hopefully its worth the $0.00 that I spent on it
fun game with minimal presentation. easy 100% achievements in an hour.
English Version, german version below Short journey full of light and challenge Will Glow the Wisp is a small, lovely platformer where you play as a glowing source of light. Your mission is simple: navigate through different levels, each with its own level of difficulty, and find the exit. It is important to get a grip on the controls, especially in difficult levels like "Challenge 3 (argh)". The game recommends gamepads, but I prefer the precision of a mouse and keyboard. It comes down to personal preference. Achievements: 20 single player achievements, estimated time for 100% completion: 6-7 hours Deutsche Version: Kurze Reise voller Licht und Herausforderung Will Glow the Wisp ist ein kleiner, netter Plattformer, in dem du als leuchtende Lichtquelle spielst. Die Aufgabe ist einfach: Navigiere durch verschiedene Levels, jedes mit seinem eigenen Schwierigkeitsgrad, und finde d
This game makes you question whether you should smoke pot or not Also thank you lord gaben for the free stuff
Will glow the wisp, an intense experience with calming colours Will glow the wisp is a game about you, a small glowing dot, trying to reach the goal; a green portal like entity. Each level is different however their aspects keep coming back Introduction The game itself is mostly introduced via the steam store page as a bullet hell game, however this may be a little bit too much seeing as the game itself has quite a slow progress which I will explain later. As I said it’s a top down movement “platformer” where you want to reach the end. Often aspects of certain levels are used in later ones, luckily though this is done with caution as to not make every level the same which is done relatively well. Level Design The level design over all while still being fairly linear is done quite well for a game that is purely top down, while everything around you may be glowing dots your imag
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