
In Desert Child, you are a young and talented hoverbike racer who needs to figure out how you can scrape enough cash together through racing and odd jobs to punch your one way ticket to the Red Planet to enter the biggest race in the universe, the Grand Prix.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Spanish (LatAm) | |||
| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Desert Child is a rare game that puts style over substance and still comes out compelling and fun, despite the extremely simple core. In a universe where every task and conflict seems to come down to hoverbike racing, the hoverbike racing is thankfully plenty good enough to keep it going. The opening 20 minutes or so might be deceptive, because you literally just have the basic mechanics available. Go race, use your winnings to shove some ramen in your face and fix up the damage caused by white knuckling your bike through too many telephone poles, and get back out there. Once you move on to the second planet, the game opens up and really comes to life. Although the same basic loop [race, eat, repair] remains, all of those mechanics get just enough fleshing out to keep you moving around the town and enjoying the sights and sounds. There is a small amount of customization in equipping yo
Desert Child A gritty desert-punk-trip-hop hover-bike adventure, a down-on-his luck wannabe racer with dreams of being a rising star. Desert Child is a fast and explosive side-scrolling racing trip, a progressive journey with a whole wealth of jobs to take, sights to see, and fools to leave in the dust. The grooves are infectious and the beats are heavy, the whole damn thing is banging with a trippy and cosmic style that would make George Clinton and Bootsy Collins jealous of just how Funkadelic Desert Child is. It has style and it has authenticity in its gritty jams and psychedelic sci-fi art, but does the Seicross throwback classic side-scrolling hoverbike action hold up to the undeniably hypnotic power of Desert Child's pretty packaging? A Rising Racing Star Here we have our main character, our Desert Child, your typical underdog hero to the everyday average working man with aspir
Great style, amazing sprite art (walking through Mars city is the highlight; I'd kill for an adventure game with style like this), top-notch music, but the core hoverbike gameplay just feels shallow and more frustrating than fun. I agree with one of the reviews that said if there was a mini-map of the race so you knew where the finish line was in terms of when to boost that would make the races much better. As is, it feels pretty luck involved of guessing about when the race will probably end and making sure you have boost for it or ready to throw a race at that point.
Slight recommendation! Desert Child is a good game that is visually exciting but has a dull game loop. It was tough to finish because while the developers build the game around races, they are repetitive. I struggled to keep playing Desert Child and actually closed the game a few times, intending to quit. This was before I even made it to Mars, but I’m glad I kept with it and finished the game. The biggest issue is how slow the progression is. It’s a super short game, and your only goal is to collect enough cash to enter the final race. The developers extend the game with low paying races and the fantastic Mars city. Walking around from shop to shop is beautiful the first time, whoever did the art in Desert Child is impressive. But, after a few times going through 3 screens to get to the jobs/races that actually payout, I’m tired of it. This is terrible because all the shops are aston
I didn’t choose the racing life, the racing life choose me. With only an old hoverbike to his name, our main character is looking to make it big in hoverbike racing. To do that, he needs to participate in the Grand Prix and preferably win it all. However, the Grand Prix is all the way over on Mars and our main character is on Earth. He doesn’t exactly have any money to get a ticket to Mars before the chance is closed off, let alone afford the Grand Prix entry ticket. Good thing that you can use your old hoverbike to make money! After picking your weapon of choice (which varies between how big the ammo is, the spread, and how long it takes to fire) you are ready to race. Pitted against one opponent, you both will be placed on a randomly selected course (out of a couple available) filled with obstacles to try and slow you down. It can be simple like a piece of a wall placed in the middle
Follow my Curator page, Fruit N Doggie Reviews, so you can be updated whenever I post a new review.Overall Rating - Unplayable Trash ☆☆☆☆☆ First Impressions Desert Child (DC) is a game I obtained from a monthly Humble Bundle, activating it when it had fairly solid reviews, which is still on display if you check the composite score at the top of the Steam store page. Scrolling down reveals a far worse opinion, which is contrasted by many YouTube reviews of the game gushing over it. When I first tried it, I realized within five minutes that this was going to be one of the worst games I've reviewed for Steam, as I was physically repelled by the experience. Gameplay I've played a variety of racing games, but I don't recall playing any quite like DC. Unlike many racing games where you deal with left and right turns, making some kind of loop to go around a track multiple times, these races
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