
Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais | |||
| Français |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I had high hopes for this game... I bought it a few years back in early access and had a lot of fun with it. No really, i loved this game. But you can only love a game this long if it is unfinished and the devs are slower with updates than a handicaped turtle. This game may say it's finished, but believe me, it's not. Sure, they added some new features as smithing and crafting over the years, but it still feels like an early access title. It's bugged, slow and sometimes very unresponsive. And that is after they hardcapped your units to 15, because they could not get their performance problems in check. In short: polishing is a foreign word for them and they don't seem capable of fixing existing problems. So what now? Are they promising to fix their game into a better state? Are they gonna implement the features they promised on Kickstarter? Nope... They have moved on to work on a n
2017 Review: (Final Verdict: 5/10 - If you like building games and watching them get demolished then don't read any further just buy it) Well I never thought the day would come but this game is finally out of Early Access. I personally have been waiting for it for 4 years, others about 5. The main gripe stemmed from the period of 2 - 3 years where pretty much nothing happened with the game and the dev's heavy handed tactics of dealing with the criticism. Nonetheless all that is history now and I shouldn't be dwelling on that alone. The game now is OK. There is a variety of modes and maps, performance has greatly increased as has some of the AI and building options. I would agree with some of the sentiment in the comments that the game is worth something like $10-$15 dollars if you are a fan of this sort of thing. What the game does well: Performance is decent. Just about everything i
I foolishly paid money for this game when it first came out on steam, in the two years since then they have done nothing of note to the actual game. They've been to PAX east, they've ordered in Castle Story T-shirts and Castle Story plushies, they've hired bearded men to make videos of people looking busy, they've deleted my posts on their youtube videos and they've deleted my posts on the community hub and banned me from posting there again, they've got new gaming rigs, they've painted the walls of their office with a cool Castle Story mural, they've been out in the woods making noises, they've played Magicite, once again what they HAVEN'T done is anything of note to the game itself. The game in its current state is "OK" for a buggy unfinished alpha, not much content to speak of, certainly not worth £14.99. These developers sold everyone a pack of lies and hired people to censor out a
Abandoned, but not forgotten, I still think this game was a banger of a idea, and I think a lot of fans would still be playing it if they had been able to fix the path finding and performance. I can understand some people giving it positive reviews out of love but please don't mislead people after all these years, game is fundamentally broken, it should not be on the first page of tower defence top sellers list in 2023
I've been playing this game for the past couple of weeks and I just can't seem to find out why the original strategy game click/do feature ISN'T the method used to control your Bricktrons. I will have too many tasks and too few Bricktrons to get anything done. Here is a list of things that just make me not want to play this game ever again. 1. When assigning multiple bricktrons to complete a task, they will all pick up the same material, walk all the way over to the blueprint of the thing that needs to be built, and if it is already built, they will walk all the way back to the stockpile and pick up another object. (basically there is no multitasking when it comes to these little yellow dummies) They also will just deposit random things into any stockpile even if there is space in a stockpile that already has the thing they are carrying. 2. Bricktrons with bows do not re-adjust themsel
I love this game, but it was never finished, regardless of what Sauropod Studio claims. Can you play it? Yes, and you can sink hours into it. That doesn't make it polished or content rich. It just means they managed to get a decent play state for the existing game, and then abandoned it for another project. The studio has now failed for two obvious reasons; betraying the trust of their fans and failing to see their project through to the end. They blame Epic, E3, Covid, but fail to blame themselves. Who would back a new project when they never finished the first? Not their community. That's for sure.
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