
H-Hour: World's Elite (H-Hour) is a tactical, team-based military shooter in which cooperation among players is required for success. The game uses a third person perspective to enhance the player's situational awareness. Players can see where they are in relation to the world. This battlefield perspective allows for more strategic game play.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
should probably be free since no one plays it anyways
I applaud the developers for trying to revive what truly was a great shooter, while this game is far from being what SOCOM was it is a step in the right direction and with time and attention to detail I believe this game can succeed. Would I purchase this game if I wanted a finished product? no. Stay away unless you want to help the development of this game.
http://steamcommunity.com/sharedfiles/filedetails/?id=445831595 It seems my Review Video has been Banned from Steam. The video was talking about Censorship, and how ANY sort of Critique gets you shunned from the studio...and look what happened. I speak my mind, it gets reported and banned. This studio deserves no money. As a very passionate fan of SOCOM 1 and 2, I wanted to see this game succeed. But every decision they have made in the last year, has caused them to be: A) Out of Money B) Out of fans who can speak critically C) Out of Ideas, so they launch a Broken Pre-Alpha Build onto Steam for $25.00 in hopes they can take some people for a ride, before they ride off into the sunset. I give this game 3 months. With a 24 Hour Peak of 60 players. Maybe sooner. Edit: It appears that Players are now getting Banned from the game for speaking out in Game Chat. I have heard that players who
Introduction In a gaming landscape that’s nowadays oversaturated by “bro shooters” and battle royales, it’s hard to spot originality amongst the blurry lines separating one multiplayer-centric title from another. H-Hour: World's Elite is the somewhat troublesome debut of SOF Studios Ltd. Between a successful Kickstarter campaign funding in 2013 and being on and off development hell in all the years that have passed since, H-Hour has been reborn from its own ashes as of 2019 and its dev team is planning a console release sooner than anticipated. This would be fine and dandy if the Steam version had the necessary features to help it stand out within the environment I already described… Story First of all, I didn’t really expect a storyline since the driving force behind all of H-Hour’s competitors shall always be the community forming around them. The fact that we’re “spared” of even the
To start off with, this game is not worth $25 for the amount of content that was released. I participated in the Pre-Alpha/Beta Testing and believe they need more time to get the basics down before they shipped if off to EA. I have a long history with playing shooters and started off with S1-S4(including CON) and I have to say that we are playing games in 2015 and I would like to see a tactical third person shooter where its realism is believable. Right now, they are not where they need to be. This game is suppose to be a soul successor of the famous title Socom Us Navy Seals, but falls short with many many fundamental problems. I wouldnt recommend you to pick up this game till maybe about 3-4 months down the road, where I can see the Devs picking up their act and implementing a competitive side to the game. Details: Character/movement - The Characters you control are very robotic,
Update: as of August 7th, 2015 The game still isn't worth $25....BUT it has improved. - There is a new map called Factory and it is so much better than the original two maps. I actually had a lot of fun playing Factory. - I have came to the conclusion that the original maps are just bad. In all honesty those two maps are so bad I think it took away from my playing experience when the game launched. - There is now three game modes..TDM, Demo, and Sabatage..IMO they need to tweak sabatage to play more like breach did in Socom (adding breach points, ect, to make the mode more unique) As of now its basically just demo but the SOF side spawns with the bomb and is the only team that can plant it. - The shooting mechanics are much better than what I played back at launch of EA. I mean night/day difference - Grenade throwing has been fixed, the nades no longer shoot off in a random dir
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