
Help the small village to overcome the dungeon by teaching them how to fight, gather, craft, explore!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Very slow-paced, kind of hard to figure out what you are doing.
I like to think that i'm open things being a bit well, rubbish, if the basic premise is ok. I quite often like things that get a bot of a dodgy press and at least play them for a while. I've been playing a quoite a few idle type games and I read the other reviews and thought i'll try this - 70p, can't be that bad. Unfortunately it is. So, i lasted three minutes. And then had to play for a couple of minutes more to be able to post a review. Why? Because gathering a single piece of wood or stone takes 6-10 seconds of inactivity, which is dull. You can only do one thing at a time, which is pointlessly annoying and very dull and my very first attempt at crafting 5 blocks of stone into some refined stone failed and i lost all five blocks. Sorry, but this is not about difficulty, this is about pure tediousness for the sake of it. This simply isn't interesting enough to warrant any further ef
This game is incredibly slow. Let me walk you through what normal gameplay looks like: First you click to gather a resource. You can only gather one resource at a time, and you need to wait for a 10 second timer between each click. You can't automate this until you have 2,000 gold. To get this, it looks like you need to slave at the game for hours. First you need to get 7 resources, taking 70 seconds if you're perfectly efficient. Then spend another 10 seconds crafting them. Then you can lead an expedition, which has a 15% chance to get ONE COIN. You need TWO THOUSAND to automate resource collection, and that only activates once every 20 seconds. There's an upgrade that cuts it down to 8 seconds, but it costs 200 gold. In the 45 minutes I spent on this game I earned exactly 4 gold. I was using an auto-clicker for most of it. This game feels like it was engineered to be as slow and gr
Similar as you see in video, that`s it. Get some good music, beacuse thers no soundtracks and click away! Gameplay is... whel you click on crafting perticular item and it takes few seconds to make it. While collecting that item is hapening you can not collect anything else. You do can craft or train in any other TAB simultaneously. I like the idea. Still playing atm so i will update soon...
Let start by first saying to the developer... "For a first run at a game it's not bad for a solo developer, I hope that you expand on this as it has great potential to evolve into a great game (a several year project obviously) ." With that said, So the purchase price was at AU$1.50, so very cheap and incentive to take a look at it at the very least. Tedious and monotonous clicker game to commence with in the early stages. VERY tedious and monotonous! If you have the resolve to hold out for a while it gets a lot easier with the purchase of several auto gather options from the shop in the game. There are several loop holes in the game that can be exploited once you figure it out, of which is making daggers and rogues to build the army and keeping your attack higher than the enemies HP. A couple more exist and I wont spoil it for you if you choose to pursue this game. The interface is
Well this would be a great start to a crafting/RPG game. Its worth the $1 just to have something to wild away some time on. No music no real notifications, and no insturctions.
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