
Dive into the adventure with Darwin, an octopus as endearing as he is ingenious, torn from the ocean and trapped in a vast and mysterious industrial complex. Harness his unique talents and abilities to help him overcome the many dangers and traps in this captivating platformer and adventure game.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
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| Allemand | |||
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| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Compared to many other cinematic platformers, the trial-and-error design here can be brutal, and the jerky camera tracking doesn't do it any favors. That's unfortunate, but the game is creative with its levels, rarely rehashing the same boring obstacles often seen in this genre. Aside from a handful of annoying sections, it's fun--as you'd hope from the cartoony presentation. Few cinematic platformers sport a lighthearted and comical tone (I can only think of Little Orpheus and American Arcadia), so it definitely stands out. Awesome environments with grand scope and detail, funny visual storytelling, and wonderful music that synchronizes to certain set pieces. For every sequence that pissed me off, there was another one that made me smile. My biggest complaint is how rushed the ending felt, the cutscene was too fast-paced and didn't really give me time to reflect. I was also hoping to he
Finally something Kojima did not predict: Solid Snake as an Octopus
8.5/10 | Joyous / Hilariously Fun / Movie-like! Darwin's Paradox was nothing but absolutely incredible joy from the very start to finish. Adventure Platformers aren't anywhere near as often developed as the early 2000's like the various PS2 titles we used to play but this was a fantastic mix of that oldschool stance with Pixar-like cinematics & gameplay style. It was quite short at around 5.5 hours for an average playthrough BUT it also felt like one continuous experience without many pausing moments. Just great gameplay, joyous & comedic moments throughout & quirky abilities and some very amusing achievements/moments. The Konami Easter Egg's were perfectly fit in the game with multiple moments here & there that you could enjoy & acknowledge throwbacks and nostalgia whilst cruising your way through this movie-like game. Now I will be honest, if you're a FIRST time platformer player
Steam please add a mixed review option! Ok so this is a really fun game but the performance is absolutly shocking, I'm barely hitting 60FPS on high settings with a 9070XT lol, native FSR probably boosted it by about an extra 10FPS, setting FSR to balanced on medium/low quality gave me 120+FPS. Theres also no option to disable film grain, motion blur etc, if these things give you a bad headache then avoid until they add these options or play in little sessions.
We don’t get enough puzzle platformers of this caliber anymore, and especially not ones this polished! Darwin’s Paradox! looks stunning and plays really well, with responsive movements and varied playstyles. The animation is world-class and frequently hilarious (I never knew an octopus could die in so many creative and comical ways). It perfectly captures the nostalgic charm of classic platformers while feeling fresh and modern thanks to its stunning visuals and immersive storytelling. You play as an octopus that gets his memory wiped by aliens and then has to rediscover his abilities one by one. The gameplay makes great use of all his unique abilities: sticking to almost any surface, grabbing objects with your tentacles, dash-swimming against strong currents, shooting ink to blind enemies, camouflaging to blend into the environment, and so on. These mechanics open up a wide range of c
If there was a way to give a neutral review, this game would totally get it. I didn't really dislike it, but I didn't like it either. I found the pacing kinda strange. You start with a "tutorial area" in which you learn from watching your friend how to camouflage and shoot ink, but when the actual game starts, you can't do either. You have to "relearn" it via cutscenes (in which, again, you learn it from your friend). That was a really weird decision. The gameplay itself is… I would say frustrating, but it wasn't even frustrating. It was just boring most of the time. You can't do much except swim/walk, shoot ink and camouflage, and that would be fine by me, but I had to repeat every puzzle so, so many times cause of insta deaths and such that the gameplay couldn't keep up with it. Generally I don't mind repeating stuff, but when there's legit nothing to do except walk/swim in one directi
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