
In this adventure RPG you will have to decide how things will go for Alice. Will she redeem her noble name and life? Or will she just abandon herself and become a sex tool? Will she become something evil, or remain a virgin to her Good End?
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais | |||
| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Steam turned into Dlsite so gradually i didn't even notice
"Meat sticks makes the small hole cozy" That's the kind of translation you can expect.
*Ahem* ONEONE1 is known for making good Ero-RPGs. SakuraGame is known for making the worst translations in recorded modern history. When combined, sadly not even the quality of ONEONE1's handicraft can save their own game, because the translation ruins everything. The game works, but the language is so bad that you more often than not have to actually guess what's being said. It's frustrating and takes quite a toll on the player. This is because SakuraGame relies entirely on machine translation, and most likely doesn't even know English language themselves. When a language is directly translated, as machine translation do, it often doesn't make very much sense because idioms and sentence structure isn't the same in different languages. You need human skills and intelligence to make sense of it all, and make it into something that relays the same message. SakuraGame doesn't do that, a
It's a mediocre eroge. One can play almost without any H elements, treating it as a normal rpg. Grinding has the dual advantage of increasing character power and earning more of the money you need each chapter to avoid a bad route. If you're looking for H elements, they come online once the character is no longer a virgin, so losing a boss fight will speed that along. As pointed out by other reviews, the translation is very poor. At times dialogue is comlpetely unclear, and it is nowhere more amusing than during H scenes. Particularly sound effects. "Poof! Poof! Cuckoo! Cuckoo!" is an actual text panel in some scenes, presumably to represent grunting or other sound effects. I laughed more than once. On the other hand, surrender all hope of understanding much more than the most basic brushstrokes of the story.
Let's get the positive out of the way first. I like Alice's design, she's pretty cute. Then the usual. Compared to previous SakuraGame releases, the translation is even worse. I can't stress this enough, trying to make out what everything means is painful, as opposed to Dark Elf or Material Girl where it was really badly translated and goofy at points. Also, the localization has actually broken the game. We'll get back to that later. So, what else? Like Dark Elf, you have pretty generic JRPG system, that is easy as ♥♥♥♥. Even if you continiously select basic attack while fighting normal enemies, it is impossible to lose, since they do so little damage, and gaining levels heals you completely, which you do fast enough to negate any damage that you might get. The only challenge seems to be in boss fights, where you either find out the weakness for fast kill, or heal yourself every few tu
Buy this if you have a lot of patience with the translation, or if you're decently fluent in reading Japanese with a decent grasp of understanding it when you hear it. The gameplay is less of a goal to get porked, and more of a goal to be "What if a normal JRPG had consequences where sometimes the enemy takes your hoo-hah if you lose." So it's more than some internet pronz game, less than a well polished JRPG. The Japanese version makes a LOT more sense. But again, you might not understand it. I do, so I enjoy it. Mechanics-wise the battles are very easy if you fight decently. I've found that I level up even without fighting too much. The combat really isn't the bread and butter of the game. What IS, is the H-System. Each smexy times action that successfully happens to your character builds up a system. If things happen enough times your character developes certain attitude adjustmen
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