
Minimalist and relaxing survival builder perfect for short gaming sessions. Rebuild and manage your realm, collect resources and decide the fate of your people. Explore the darkness and unveil the secrets of the black monoliths to bring back light to the world.
Decades ago, titanic obsidian monoliths rained down from the sky. A raging tempest of unfathomable darkness gathered around them, slowly crawling across the world and consuming all in its path. You are the ruler of this land, once mighty and resolute, now broken and wounded. But not defeated! You intend to reclaim the realm and bring back light to the world. After years of wandering, your story begins as you finally find the Lueur, a mythical creature able to radiate a powerful enough brightness to dissipate darkness. It is time to explore the shadows and rebuild your realm.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
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| Russe | |||
| Anglais | |||
| Allemand | |||
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| Polonais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I legit got an ad for this game on Tumblr and decided to check it out lmao. So to whoever it was that had to explain destiel to their boss, congrats! It's a pretty fun game! Edit: I do however have to acknowledge that it was an improper use of the Tumblr Emergency Broadcasting System, and that the authorities should be speaking with you soon. Cheers!
An impeccably designed little strategy game. I bought this on a whim after seeing an ad on tumblr (whoever had to explain destiel to their boss: you are god's bravest soldier and you deserve a raise) and I have to say I'm very pleased with my decision. It might seem strange to namedrop games like Civilization and Frostpunk when talking about such a cutesy indie game, and yet these are the titles that first came to mind when playing Dawnfolk. Gameplay-wise it's a combination of resource management and exploration: the main 3 resources (Population, Food, and Industry) will be familiar to any strategy lover, and the way each little square influences the output of the adjacent ones is where the Civ comparison comes to mind. A Farm will offer you more food the more wheat fields surround it, a Lodge Cabin will give you more production the more forests it touches, and so on and so forth. Thank
TL;DR: This game is absolutely fantastic - I don’t usually gravitate towards city builders but this is so engaging and relaxing (without being too easy), I highly recommend giving it a go, regardless of your genre preferences. I’m obsessed. A truly engrossing, unique, highly replayable roguelite city builder and resource management game that I simply cannot stop playing. The steam achievements are tied to challenges that give you in-game rewards, so you're incentivised to tackle these and rewarded for doing so. It's deep without being overwhelming, and the story mode introduces all of the mechanics at a very nice pace whilst also providing a lot of fun whilst going through each of the levels and going for the optional achievements. It's super relaxing, but provides a real challenge if you're looking for it and want to take on the more difficult challenges, with satisfying sound design,
TLDR - Dev added mouse support! I don't have much time in the game yet but wanted to write this quick 'review' specifically about the dev and their willingness to listen to, and act on community feedback. I, and others, was disappointed to find that the demo had no mouse support, generally a deal breaker for me personally as I don't have a controller or like using keyboard only controls. While I could already tell that I would enjoy the game, the lack of mouse controls put me off, however I did leave a comment along side others asking the dev to consider adding mouse support. Barely a few days later the dev has added mouse support, obviously working hard to implement it so quickly. So regardless of how much I enjoy this game or not in the long term, that alone has earned a purchase from me as far too many steam games don't have, and never get, mouse support despite it being importan
This is the kind of game you buy impulsively because it's cheap and looks fun, and then you realize you've spent your entire day off, evening and night playing it. The game is very well made, from the art to the mechanics and UI. It has this addicting "one more day, one more mission" feel that makes you play for hours, and still think about the game for hours afterwards. If you like puzzle games and city builders, this is a perfect hybrid, and I can't recommend it enough.
I like it but it's love-hate. Here are the reasons you might hate it, neutrals, and positives. + cute / charming in visuals and music + good if you enjoy screwing around and coming across ah-ha moments of understanding. But bad if you are annoyed by excessive trial&error being necessary to gain knowledge. ~ Normal mode is way easy. Hard is hard enough you will lose sometimes and have to pay attention. Impossible frankly is a pain. ~ minimal / unskilled storytelling ~ Good amount of content, but much feels samey. Variation is decent enough though. ~ Calling it a city builder may be a stretch. It's at least adjacent to what City Builder usually means. ~ Story levels seem to tend to have a pre-determined path to success which pretty much removes roguelike elements if you were expecting much significance to them. Instead it's more of a slightly changing puzzle game. - Baffling lack of inf

Complete all the achievements

Beat “A New Threat” in less than 120 days on Hard difficulty

Survive 250 days on each map type in 'Endless' mode

Illuminate the whole menu

Beat a story level with all maluses activated on Impossible difficulty

Beat all the story levels in Impossible difficulty
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Structured threads, verified dev answers and player expertise without chat noise


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