

Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline. Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support. Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. The Universe is Yours!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Beware as you are just looking at the best 4X game that is. Don't look at my played time here, this game was available for years already from a very unheard of distributor BUT now is available on Steam at last for the people to see it already. Maybe you are wondering why it costs so much. Well it has 4 expansions build in it already so that's why. But believe me IT'S WORTH IT. If you like 4X games, this is just a must have. The cons: 1. The game is not turn based. Everything is done in real time. You can pause the game and speed it up or slow down at your own liking. This may be a + for someone though... 2. It's not as shiny as some other 4X games so if pretty graphics are what you prefer you may be disappointed. 3. The game can be demanding even on high end PC's if you run really large galaxy. 4. Unfriendly UI. If you run huge resolution you will have problems to read the text. 5.
I write this review shortly after it becoming my most-played game on Steam. It's difficult to summarize what is- without question- the best space 4X that exists. With all my hours, I've never even really played past the midgame. There's so much replayability just in restarting galaxies with different settings. I constantly got somewhere in the midgame and realized there was a setting I wanted to change. You'd be surprised how much some of those galaxy generation settings make a difference. Things like pirate amount, pirate strength, colonization range, galaxy size, colony influence range, and even the generic difficulty setting. I constantly toyed with all of them. Trying less but stronger pirates. More but weaker pirates. I finally found the balance I like. Colonization range matters. Too large and empires jump over each other's borders. Too small and you run out of in-range planet
Quick Summary: Distant Worlds is the most complex space 4X strategy game I've played in my 15+ years of gaming. Where it lacks in flashy graphics, it makes up for in vibrant, uniquely immersive gameplay. While it's not without flaws, I definitely recommend it to any would-be galactic emperor looking for a thoughtful space 4X experience. Pros: Its galaxies are bustling with life and activity. DW provides pretty much the most engaging simulation of a sentient life-filled universe I've seen to date. A rich and unique economic system: Your civilian taxpayers are actually running their own private economy with ships and bases you can't control. You can automate pretty much anything, letting you focus on controlling the parts you most enjoy. Every little ship has a competent AI allowing your empire to fend for itself even without constant input from you. Cons: Colony management is rath
TL:DR? See Conclusion INTRODUCTION: Distant Worlds: Universe is a game that falls under the RT4X genre (e.g. Sins of a Solar Empire), which is developed by Code Force and published by Slitherine Ltd., most notably known for their catalog of strategy games ranging from 4X to Real Time Strategy (RTS). PLOT (No Spoilers): Distant Worlds: Universe has a VAST and EXTENSIVE micromanagement system that basically allows the player to form their own dream space-faring civilization. If you're the type of player who loves war, the game has an extensive tech tree that follows that path. If you're not really into conflict then you can automate most of the war process and focus more on trade and commerce which is also very extensive. To make a long story short, the game can accommodate every play style that different 4X and strategy players usually look for such as War, Trade, Diplomacy, Space Pirac
People who should play this game: - You like crazy insane completely ♥♥♥♥♥♥♥ Byzantine depth with a learning curve to match. - You like the idea of a 4X game map that's so colossal in scale that you can easily lose a dozen hours in a single match and still feel like you've barely dented it. - If you were always in love with the idea of designing your own starships in a space 4X, but the limitations that most of the genre greats in that particular gameplay area labored under felt stifling to you. - You don't mind a subpar attempt at a story if the core gameplay under it is good enough. - You don't mind having to install a few mods to make up for the game's most obvious shortcomings. People who shouldn't play this game: - You're not willing to spend hours just getting a handle on the basic game mechanics. - You don't like a game that demands substantial multitasking ability to succeed.
For all those who encounter a crash on startup: try editing startup.ini in the game folder. Change "Play Movie 1" to "Play Movie 0". After putting more than 750 hours into this game over more than 10 years, I am finally ready to write a review. This is it. The space 4x strategy game that I keep coming back to among all the others. I have played Stellaris, Sins of a Solar Empire, Masters of Orion, StarDrive, Endless Space, even space 4x games as far back as Spaceward Ho! and Stars!, which probably gives away my age. I've even played through Distant Worlds 2 (though not since some major updates were made). None of them keep me coming back time and again like Distant Worlds Universe. The graphics are 2D, and fairly simple by today's standards. The UI is complex and often difficult to understand. The learning curve is very steep. Planet management is a bit lighter and less involved than o


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