Driveloop is a fast-paced driving roguelike shooter. Drift, blast and ram your way through waves of steampunk enemies. Upgrade your vehicle with powerful weapons, recruit unique crew members and survive intense battles as you build the ultimate combat machine. Can you survive the chaos?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
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| Russe | |||
| Anglais | |||
| Allemand | |||
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| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The grind is too much, played an hour and still level 3 with nothing to buy until level 5. Progression is key to keeping an gamer interested, no progression within the first hour makes for a not really fun grind. Early access, but can't recommend just yet.
As someone who loves the hell out of Vampire Survivors when I heard about this game I had to try it. And the idea is solid, the gameplay loop is reasonably fun, but the difficulty curve seems a bit excessive. Like Vampire Survivors, you earn currency in game which you can spend on upgrades, so if you're really struggling you will become more powerful over time, which should make the game easier, right? Well, for some strange reason most of these upgrades are "+1% of health/experience/whatever" with a maximum cap of 5%. Five percent?! They may as well not be there. In two hours of gameplay I unlocked a few extra weapons for the car but they were no better than the beginner gun so I'm not really sure what the point of them is. By far the strangest mechanic is the ramming ability. This isn't explained anywhere so I don't know if I'm missing something, but there is a big emphasis on rammi
very slow meta, no synergies, quests break easily, easiest boss instakills player, I'd like to rate as maybe
As much as I love the concept, this game is deeply flawed. Instead of roguelite offering you a chance to beat the game, and giving little buffs and improvements each time you die. You start off with virtually nothing, and you end up having to grind the same maps, with the same enemies ad nauseum to even stand a chance at surviving. Worst of all is when enemies get projectiles, and fire immediately upon seeing you, just to do as much damage as melee enemies. Which is doubly damning since even with the health drop skill completely upgraded you only have about a 1 in 20,000 drops chance of actually spawning a health kit. Which renders the entire cash pickup, and upgrade tree virtually pointless.
Upgrades that give a 1% boost that can be bought only 5 times and new starting equipment being locked behind level 5, per vehicle, but only reaching level 2 after 6 near full runs made me feel bad. Update 1 addressed all issues i had with the current game. While it is still early Early Access, it has potential.
Enjoyable drive-shoot Survivors-type that reminds me of the 10tons shooters (Crimsonlands, Tesla vs Lovecraft, Neon Chrome) mixed with Jotunnslayer and Zombie Driver. Developer seems to be very responsive on the Discord, and is actively implementing improvements, doing that Early Access thing right. In a pretty sparse category, this one's on the good side and getting better. The driving itself could use a bit better feel (all the terrains are basically flat and drive the same) but the drifting is silly fun and has some absolutely devastating and glorious combat builds to go with it.

Survive the loop in Paris for 1 hour.

Improve Heatwave to maximum quality.

Survive the loop in New York for 1 hour.

Survive a loop without using your weapon.

Survive the loop in Berlin for 1 hour.

Run over a set number of enemies in a loop.
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