
Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Recommended, but only if you really like the genre - turn based tactical. I do like the game, and I will probably get 10-20 hours of gameplay out of it, but I can already spot some problems. - Poor weapon variety. There's lots of AR-15 and M4 varieties, with similar stats, but no AK-47 (despite that you can play as spetznaz) or weapons of other origin than US/west Europe. - Poor gear variety. With a few exceptions, you can add something that adds a single value. For almost the same price, you can get a bonus of 5, 10 or 15. Why would anyone ever buy the +5 gear? - Poor mission variety. 35 SMALL maps. 3 different missions on each (hunt, defuse, extraction). - Bland AI. Nothing surprising about it's moves. - No sidearms, no magazine count, no reloads. - Poor use of grenades. If you want to use a flashbang, then use it on turn 1 and move into the room on turn 2. There's no way to tell your
The first two campaigns are promising however after this the game quickly loses sight of it's own purpose. It pretty much devolves into Call of Duty with hordes of enemies tossed at your team killing any tactical aspect the game has to offer. Before I played all the way through the second campaign I planned to give this game a great review that criticized only a few basic things such as the clunky UI, occasional botched animation, and the in game market system (which frankly makes no sense considering the context of this game but whatever). But that all comes second to the game forgetting it's own identity approximately two hours in. However considering I bought it for two dollars I think this is a fine product. I however never pay full price for this.
Solid little tactical strategy game. That said, gets repetitive FAST and, in my opinion, in no way justifies the price tag. Pick up on discount only. Also, if you're a completionist, don't pick up AT ALL. There are some achievements that are ridiculously grindy, requiring hundreds of hours of gameplay from a game with like 20 hours game MAX.
Breach & Clear is an interesting marriage of Frozen Synapse's hybrid turn-based/real-time style of tactics gameplay with XCOM: Enemy Unknown’s customizable class-based soldiers and carefully-constructed mission levels, then given a Counter-Strike terrorists-vs.-special-forces makeover - right down to the almighty flashbang grenade. Upon first starting up the game, the player will be greeted by a series of screens to set up their first squad. They can choose from a variety of different special forces outfits from around the world, from the American Navy SEALS to the German Kommando Spezialkräfte, among others. The player can choose the faces, names, and soldier classes for each member of their 4-man squad. Each of the six classes has a unique role to play with their special abilities and passive traits, and having to choose which to bring and which to forego should be carefully consider
If you, like me, are a fan of the genre (tactical turn-based squad strategy games) then this is definitely a gem! Similar games: SWAT 2, Jagged Alliance, XCom-series, Deadline, Door Kickers, Arma Tactics However! In comparison to most of them, this game lacks alot of complexity, depth, the missions in this game are quite small. It is rather a small game focused on the encounters, plan your attack and execute it. The tutorial was very easy to understand, the game interface is simple and intuitive. The sheer amount of equipment available makes it interesting to replay missions, being able to try new tactics to finish them. Graphics are quite nice. Sound/music is good. Character customization feels adequate. Good weapon customizations. I understand that the game is converted from mobile, which seems like a good job, however some more hotkeys would be lovely. (Check my profile for scree
As a military man myself I found this game to be a fair approach to close quarter combat, especially clearing of rooms and buildings. However, do not take the simulation too serious - it is fast paced action delivered in combat turns and if you go slow you easily survive most missions which you can replay again and again for better results. The enemy's AI is negligible and this is also the main drawback of the game. Only rushing through the rooms and splitting up your forces (both things you would hardly ever do in real combat) exposes your team to serious trouble. Otherwise, this is how the games message is probably designed on purpose: Elite soldiers wreaking havoc amongst the stupid terrorists. That, I like!
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