
Cuban Missile Crisis is a real-time strategy game combined with a global turn-based tactical mode, thrusting gamers into a world ravaged by the military-political confrontation between the USA and USSR in 1962.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Bulgarian |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If I had to describe Cuban Missile Crisis, it would be this: It's a game that has ambition and knows what it wants to do. It wanted to deliever a fleshed out tactical rts/turn-based strategy expierence that was easy to understand, but hard to master. The game does deliver on this vision quite well, but isn't perfect. I suppose you could say with ambition, you sometimes sacrafice a little bit of quality. Think of the gameplay playing similar to Tom Clancy's Endwar. Except Cuban Missile Crisis is more complex with resource management, radation-infested battlefeilds, choices of avaition, authentic units, better story, better sound, and doesn't contain generic cliche characters that you'll get annoyed with in the first hour of the game. You can't launch WMDs, but understandably since that would be game-breakingly overpowered. On the topic of overpowered units. Some of the units are a lit
Cuban Missile Crisis has the makings of a great game; The Cold War goes hot during the aforementioned crisis, and suddenly the major powers are scrambling to abandon the North Hemisphere to invade the Southern Hemisphere. Built on the same engine that Blitzkrieg used, so it's got a solid pedigree there. There is both a stragetic and tactical level to the game, giving it more depth. You can order around units on the map, capture stragetic resources, etc. The problem I have noticed is that everything dies. Slapping a wet piece of paper on your tanks might increase the survivability of your tanks. Infantry is pretty dumb, standing out in the open, and when told to entrench, they will rarely do so, yelling "No!" or a variation. Artillery is completely useless in the hands of the player, but enemy artillery has pinpoint accurate fire, capable of counterbattery fire that makes me jealous. Mis
A diamond in the rough if there ever was one. Pros: - That great classic Blitzkreig gameplay with a more modern, Cold War flair. - Expanded, deeper camaign-level gamplay. Instead of simply selecting from a list of engagments, you must manage various formations balancing assaulting the enemy and keeping your army supplied and mobile. - Four (4) unique, interlocking campagins Cons: - The free-form nature of the campaign leads to a high amount of scenario repetition with varation coming almost exclusively from different formation compostions. Players accustomed to more recent procedurally-generated games will find this particularly annoying. - AI at the tactical level is exclusively reactive, meaning you will always be on the attack and hunting the enemy. Bonus Pro: - If you're running a ♥♥♥♥♥♥ old laptop like me, the game will still perform beautifully. At $4.99 this is a steal.
This game basically combines everything that I like. Nice retro visuals, alternative history, postapocalyptic setting after WW3 and dynamic campaign with tactical map where you can decide what you want to do next. Also units gaining experience and being able to take them into next missions if you keep them alive. But beware that this game can be very tough and unforgiving. Be prepared to use quick save/quick load quite a lot. Little bit like in Commandos series where everything could go wrong in every second. If enemy notice you and they have artillery avalible within range, you can bet your helmet that they will use it, just like in real war. So be ready to reposition your units quicky. Especially your own artillery cause enemy can pinpoint your location when you use it (you can do the same to them via minimap). So your first interest should be to get rid of the enemy artillery. And s
Apart from some slight teething issues at release, this game is good fun. As someone who has played this for the first time but seen it on wiki and as a fan of RTS games, I loved this. Worth far more then the fiver I paid for it now it works. If you like RTS's like rise of nations and command and conquer, this is the game for you.
IMHO, best classic USSR vs NATO strategy game ever. Still looks good. USSR campaign is epic and best ever. 10/10
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