
Sandustry is a mining and automation game with sand physics. Explore a destructible world, digging and demolishing. Build a sand-processing factory and expand your logistics network. Delve deeper into the mines, unlock new technologies, and discover an ancient civilization's secrets.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Its like if terraria had a child with creative mode minecraft but both of them died in a car accident and all the responsibilty got shifted onto a uncle factorio that simply decides to raise it in a way he was raised but diffrencess allow for vastly diffrent experience Always liked the idea of factorio but the managment of all the things made me always quit at one point (mostly oil) This game allows the player to do the biggest spaggetti on earth that still works while also letting a player slowly unlock tools that make them WANT to fix that spaggetti and it doesn't seem overwhelming at all as in the end it will work nontheless. Don't know how modding scene will look but considering the group of players that is into technical side games is pretty tech savy and we already got workshop i can only imagine the insanity that may come in few months.
Oh no. I ran out of content. Oh no. I hope it gets 10,000 times bigger, deeper and more complex. I want accidental interactions, I want chemical explosions. I want hazards from mismanaging my production and logistics lines. I want genuinely spooky mysteries in the deep deep underground. I think this indicates I enjoyed it? I want more? It is very good. Noitactorio. If there's any flaw to my tastes, it's that (at least for now?) the game has no risks/lose conditions, which I appreciate for the chill but it does diminish the value of underground mystery, or handling exotic or obviously hazardous substances, when nothing can harm you and very few elemental interactions are non-beneficial. I hope to update this review as the game itself grows =)
Build a production line. Notice part of the process is getting jammed up. Fix that part. Learn how to automate a new part of the process. Now a different step is getting jammed up. Feel the cold dread of doubt. Maybe I'm too stupid for this game. Make a spaghetti fix for the jam and go explore the creepy caverns. Let go of doubt. Come back to the problem and design an elegant fix. Find out you've traveled 10 hours into the future somehow.
Played the demo for an unhealthy amount of time. Even before releasing, this game was great. For the price, it's an absolute steal. The factory must grow.
not as stressful or convoluted as factorio and satisfactory but also alot more involved than shapez. peak game
This is SOLID even in Early Access Satisfactory + Factorio + Terraria + a sprinkle of Noita. Exploration, creation, physics, fun; I am hooked

Hold 1,000,000 Gold in your collectors at once.

Hold 100,000 Gold in your collectors at once.

Research every node in the tech tree.

Fill the whole Aura circle so the next factory tier becomes available.

Capture one of each unique creature.

Unlock Aura Extraction through the Swarm Console.
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