
Long-lost family secrets. Hints of a hidden fortune. And miles to go before they sleep. Tess Devine’s relationship with her mom has never been easy, but they’re about to set out together on a journey into the past that they’ll never forget.
One fine fall day, Tess Devine and her mother Opal discover a cache of old notes and letters carefully stashed away in the attic of their house. Hints of deep-rooted family secrets, decades-old burglaries, a lost treasure somewhere near the Canadian border... What they uncover suggests a mystery that's best left well enough alone. But that’s not going to happen. In Open Roads, Tess and Opal embark on a road trip adventure to explore a series of long-abandoned family properties, unearthing the past. They’ll search the ruins of these places that hold buried memories, things Opal has tried for years to forget. And in this search, they'll discover not just the truth they've been seeking, but each other.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's hard not to have high expectations for this since this has been teased for such a long time (it's been seven years(!) since the release of Tacoma) and I found it did not live up to my hopes. This game plays like a much more linear and restrictive version of Gone Home, with each room separated off into different chapters, removing the real exploration & discovery element of the game-play. Other than that, this plays exactly like Gone Home in that it's essentially a take on narrative through environmental storytelling, centred on a young woman and with a strong millennial-nostalgia vibe and soundtrack. It's fun enough while it lasts, but it's short (about 2 hours start-to-finish) and doesn't compare well with similar games by the same developers. Also I found it technically lacking with a lot of juddering visuals as I moved around (full disclosure: I played this on launch day so this
I enjoyed this game, much like I've enjoyed Gone Home and Tacoma. I think it does a great job showing perspectives of people, and how it's difficult to really know someone if you're struggling with emotions and aren't willing to talk. I thought the voice acting was fantastic, and I liked a lot of the dialog. I wish the game was a bit longer- and in some ways it feels like it was meant to be longer. I know this game had some turmoil during development, and kudos to those who kept working on it and fighting for this game. It is a beautiful game, but it also feels like there's things unsaid. I wish Tess had talked to her father at least one more time. I think there was a lot unresolved between Opal and August. I found August to be a really intriguing character that might have had a different perception of what family life was like growing up, but it felt like she was unexplored and kind o
Well, I finished Open Roads in about an hour and a half, and honestly, I was left pretty disappointed. The art style is super charming and I liked the overall vibe of the mother&daughter road trip story, how they uncover old family secrets, but it just felt like it ended way too soon. Right when things started getting interesting, the credits rolled. Another big issue I had was the voice acting. The performances themselves were good, but the lipsync was totally off most of the time. It’s a dialogue heavy game, so watching the mouths not match the words really pulled me out of it. Overall, it feels more like a short teaser or a proof of concept than a full game. Nice idea, nice visuals, but not enough content to really sink into. Sad to say that, but i would not recommend buying it, it's just not worth it.
Product refunded I gave Open Roads a good 50 minutes before quitting the game. I LOVE indie games, games like "Firewatch," "Oxenfree," and "What Remains of Edith Finch" type stuff and was expecting a similar vibe when purchasing this game. Open Roads is very beautiful! The environments are stunning and very well done, but the story didn't pull me in at all. I didn't love the 3D environments mixed with the 2D sketchy style of the characters and overall, I was just bored. If you're looking for a really chill experience with not any thought, Open Roads may be the game for you.
I wish there was a third option to rate games on steam besides thumbs up or down. This game had a very troubled production. For anyone interested, this is a good read: https://www.polygon.com/22610490/fullbright-steve-gaynor-controversy-stepped-down-open-roads I think this is the reason why it feels incomplete and too short. I give it a thumbs up because it has some beautifully designed locations, great voice acting, a nice soundscape and an interesting story idea. That idea is however not explored properly or given enough time to develop. It seems to me that the decision was made to finish the game and get it out the door no matter what instead of cancelling it. Understandable, but also leading to dissapointment for some people.
The game gave me what I consider the most important when I buy an Annapurna game - a good slice of life story. With that said I will recommend it to people looking for that, It is however not a game without flaws. If you put something into the game it should be meaningful. Running around watching 3D models of various junk while looking for the important bits is a time sink and doesn't help the pacing of the story, The music was to me handled poorly, both with radios and at the end. It just sort of drowns into nothing. The lack of save games quickly becomes a source of frustration when you have fiddled through a lot of junk and accidentally clicks past something that might have had more inspection options but now you will never know what it is unless you restart the game. There are also story elements that feels unsatisfying as they are introduced but then sort of left hanging. If you dw
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