
Super Inefficient Golf builds on top of the most inefficient game ever conceived by making it even LESS efficient. Drop your silly golf stick and start using exploding mines to guide your ball! Place them, choose the right timing, and BOOM - Birdie!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Fun game! If multiplayer is ever added, I will recommend it to my friends. Playing it alone was a little sad, but the game concept is great.
Product refunded The game's scoring system (which is effectively the main focus of the game, being shown after every hole and compared against other players) is exceptionally poorly designed, encouraging players to get their ball into the air for as long and as often as possible instead of actually rewarding skilful play. For example: you can easily get a hole in one on the first hole with only 3 bombs, netting around 3000 points in the process, however if you simply launch your ball directly into the air over and over again until you run out of bombs you can get upwards of 9000, as each 10 second airtime gives a bonus 1500 points. Otherwise the game is reasonably fun but easy, most holes can be cleared on the first shot with only one or two clusters of bombs with a few retries.
The price is right so I can't really knock it too bad. Attach explosives to a golf ball and blow them up to get the ball to its home. Pretty inefficient indeed, but mildly fun. It's an interesting concept and within just a few holes I found myself trying (and succeeding at) some pretty wild shots. The game really earns its moniker of "inefficient" when you get to later holes though. You have to tirelessly wait for your ball to come to a rest after a long adventure you sent it on. Like far far farrrr too many physics games before it; this game is very very floaty and slow. After 17 holes I felt I had had enough. It's missing one or two extra things to make it truly fun. I'm not entirely certain what those thing are. Maybe it's a quality of life ffwd button, maybe it's faster physics, or maybe it's another gameplay wrinkle it needs. Either way, it is indeed cheap plus looks and runs smoot
It's actually pretty damn fun to mess with the physics and the mines. 3 mines at this angle, 1 on the other side to knock it back if shot too hard, Another on the top to shoot it straight down if needed. All mapped to 1, 2, 3 and 4 on the keyboard. If multiplayer were to be added to could truly be something awesome.
The kind of game that you'd watch a streamer struggle with but not actually play yourself.
Eh? You place bombs on a golf ball and try and get it in the hole. The courses are super wacky and usually have lots of loops and other gimmicks. Few problems in the game: The physics is not perfect. Multiple times I’ve hit a seam in the middle of the field and the ball spazzes out. The bombs interact with the ground. In theory, it would be cool to layer the bombs in a way where you fire them in a specific order and make huge progress in one stroke. However, since the bombs interact with the floor making you roll in unpredictable ways, the only real strategy is to launch in the air and slam the ball on the ground. This isn’t as fun. The way you zoom and aim is a bit disorientating especially when you go under the ground. It’s not a badly made game and it’s fun enough if you want to hole in one every round the game gives you so many bombs so I wish there was a better way to chain
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