
Father's Island is a mystic, surreal visual novel / playable B-Movie in a 3D open world, with hundreds of buildings, structures and relics, wildlife and strange machinery. Combining dense atmosphere with mystery, horror & exploration!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Father's Island is a comedic horror game brought to us by Homegrown Games, the same developer responsible for Into the Dark: Ultimate Trash Edition and Painkiller: Resurrection; don't let the latter fool you due to the franchise name. Before you go any further, be aware that this game is made in GameGuru, and the company's prior two titles are a mangled mess of problems. You play as a man named John Richards, who was framed for armed robbery and assault at a convenience store on Christmas Eve of 2009. He was imprisoned for 5 years after refusing to plead guilty to a crime he didn't commit, despite his face appearing on an evidence tape and his DNA being found all over the crime scene. Right before his release, a priest directed him toward an island off the coast of New England, and said that he'd find all his answers there. To start things off, let me relay that I love B-Grade horror f
Introduction Father’s Island is an exploitation video game and you better keep that in mind while you’re playing it. In recent years, more and more Steam games have tried to exaggerate certain features found in our society and thus, the exploitation genre has its well deserved niche in gaming, as it does in the film industry. The indie scene makes good use of over-the-top “B-movie” style topics and the game I’m reviewing today was created by Homegrown Games, whose previous projects were Painkiller: Ressurection and Into the Dark: Ultimate Trash Edition. What I found particularly interesting, was the hands-on approach of Homegrown’s CEO and founder, who is taking an active role in his creations, like a video gaming’s equivalent of Ed Wood. Story Back to our game now. Father’s Island starts off in an ambiguous manner yet we are introduced to our vocal protagonist, John Richards. A high s
Fancy getting terribly, hopelessly lost in a semi-open world GameGuru map? In a "horror" game with virtually no horror in it? Come on, you know you want it... Not that long ago I actually found myself giving a positive review to a game made with the infamous GameGuru engine; a game entitled Hunted: One Step Too Far. This was a momentous occasion, as every other GG product I'd endured up to that point was utterly effortless, bottom-of-the-barrel dreck. This game - as well as my own tentative dabblings in the engine since - convinced me that halfway-decent products could be developed on this engine, after all. I heard rumours of another GameGuru game that wasn't so bad. That game was Father's Island. It is with a slightly heavy heart, then, that I announce that I cannot, in all good conscience, give this game a thumb-up also; but I do want to commend the dev for making what is easily
Skip this hot mess. It's basically a nonsensical story about cold war paranoia and secret programs in a walking simulator. The audio overlaps. I got stuck in the geometry. Pop-ins galore. I can understand it's amateur hour, and I do like bad movies, but nah moving this to the abandoned pile. You really just walk randomly trying to get random keys to progress to the next audio snippet or bad video overlay. There are much better choices in the genre - I'd suggest Everybody's Gone To The Rapture instead.
Well, I've played through it now, and overall i'm pleased with my purchase. It's not perfect, but then again what game ever is perfect? Are there things I don't like about it? Sure, the lighting isn't what I would choose, it's far too "orangey" and makes many of the entities look grainy to me. It's a little too "open" in parts, there's quite a few areas where you can bye-pass mechanics completely, "oh I need a key do I?" .. "nah i'll climb this hill here instead" .. etc. To me in a story driven game your character needs to be directed by the story and the map a little more, sometimes it's not clear where to go and you can end up going around in circles. The voice acting is a little over acted for my liking, and the Chroma key work just doesn't blend with the game, a video of a real person just seems out of place with the art style of the game in my opinion. My biggest bug-bear i
Things you can do with $5. You can enjoy a Big Mac and still have enough money left for a small soda. You can rent a couple of movies from Redbox. You can go to the dollar store and buy 5 items. You can go to Goodwill and buy some underwear and socks, or you can light $5 on fire. All of which will be more fun than playing Father's Island. Without a doubt, Father's Island is one of the worse games of all time. I'd rather play Atari 2600's E.T. I've played some bad games in my time but this one takes the cake. Pros: “I'll let you know if I ever come up with one” Cons: Poorly optimized Extremely buggy Transparent story-line Incredibly long load times Missing textures Overlapping textures There are (at times) two narrators speaking at the same time The summary lies about the game The lack of polishing There were several times where the ground just disappeared, making it impossible to pro
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