
In the year 2299, an interstellar war rages. Take control of the Strike Suit – a craft with the ability to transform into a hulking suit of space armor - in a bid to save Earth from destruction. Immerse yourself in massive fleet battles where your dogfighting skills will directly affect the fate of the cosmos. Discover a colorful and vibrant universe, with an epic story spanning 17 unique missions. Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart piece by piece. Upgrade your Strike Suit and customize your weapon load-outs to tailor combat to your tastes. Take advantage of six craft, including three Strike Suits, to experience dogfighting action as you’ve never seen it before. The Director’s Cut is the definitive version of the game featuring a next-gen graphical overhaul, restructured campaign and additional content – including the Heroes of the Fleet campaign.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
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| Anglais | |||
| Allemand | |||
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| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
'Strike Suit Zero: Directors Cut' is a space combat game that lets you fly a handful of different spacecrafts, each with special abilities, on a mission to save earth from final distinction. It is impossible to write a review about this game without mentioning 'Strike Suit Zero', the game that came before 'Strike Suit Zero: Directors Cut'. The expression 'Directors Cut' automatically makes us believe that 'Strike Suit Zero' and 'Strike Suit Zero: Directors Cut' have to be more or less equal games, with only a few tiny variations, as we know from so many movies. This however, is not the case. IMO 'Strike Suit Zero' and 'Strike Suit Zero: Director Cut' are very different games. And while I do recommend the directors cut I do not recommend the original game 'Strike Suit Zero'. So what's the difference? Well, the main difference is that you have a chance to complete the game in the dire
Edit: Review updated as of 17/04/2014 patch. Guess I can upgrade this to a guarded recommendation. Note that this is not a review of the game itself (see reviews of Strike Suit Zero for a rough idea of how thing shake out), but rather the currently-$3 upgrade to the Director's Cut edition, assuming that you own the original Strike Suit Zero. There's no doubt that this was a rushed release - a simultaneous PC/XB1/PS4 release was almost certainly too much for a small indie outfit to chew on. Technical issues and missing features, mostly, all adding up to a Director's Cut that ended up being less worthy a purchase than the original release of the game. The patch released today has addressed several of the key problems. If you've got the hardware to make the game sing, it'll chug along at a solid 60fps with nary a hitch or stutter, and the controls feel all the more responsive for it. You
So in the late 90ies, when the N64 was picking up speed, Factor 5 released Star Wars: Rogue Squadron for the platform. It was an arcade style Star Wars flying game where you pilot a variety of Star Wars vehicles while trying to defeat the Empire. It was intuitive, fast paced, fun, and varied with a tonne of easter eggs and cool reasons to come back to it. Sadly, Factor 5 was shut down after the release of Lair. Leaving behind a gaping hole in the arcade Space Combat departement. Enter Strike Suit Zero, a high energy, fast paced, blindingly awesome space fighter. Strike Suit Zero Takes you into the far future. Mankind has taken to the stars and has gotten in a right kerfuffle. Renegade colonists and a mysterious militant faction called the Black Fleet have taken aim at planet Earth. In particular the former have come in possession of a planet busting weapon and seek to destroy the Earth
UPDATE: FOV has been re-added and shadows are supposedly being worked on, althought I have no idea why they would ship the game without shadows and FOV already working. Still wouldn't recommend in the current state, honestly just stick with the original. Bought against better judgement (only $3 meh why not), graphics don't seem improved at all, even buggier than the original, shadows and FOV options are completely disabled and the menu even has a link to DLC that doesn't work. Steam overlay won't show up, voice acting seems just as mediocre as the first (only reason I bring this up is because it was a selling point that they re-recored all the voice lines) Why does this game exist? Why make a worse verison? Will update if any of these issues get fixed, until then don't bother spending a dollar on this, let alone three.
Grade = B. Worth a buy, for those who enjoy Arcade Space Battle. However, for who want a good graphic, don't buy it ⚖️Check Scoring Scheme GRADE SCORE (36) WORTH BUYING? OVERALL DISCOUNT A+ 65 ~ 80 Worth a Season Pass / Deluxe Edition - No Wait A 49 ~ 64 Worth Normal Price (Base Game) - No Wait B 33 ~ 48 Good Value ✔ Wait 10%~35% C 17 ~ 32 Overpriced - Wait 40%~90% D 0 ~ 16 Not what you need - Wait 100% THE UNIQUE: 💎 Ship Transform 💎 Vibrant and vivid universe PLAYER REQUIREMENTS: 💼 Use the auto-aim wisely 💼 Endurance checkpoint between checkpoint HIGH RATED NEGATIVE FEEDBACK: 🔧 Bad optimized performance ➜ Cannot always go up to 60fps 🔧 No multiplayer ➜ We cannot change it 🔧 Boring ➜ Try not to play long hours straight MORE INFORMATION: Recommended Video Review: https://youtu.be/W608RbV_wl4 Approximate File Size = 5.97 GB Average
Buyer beware! Technical issues! (Review Updated) As other reviews already describe, this game has a lot of technical issues which makes it pretty much useless right now. Worst offender for me is the framerate which is locked at 47 FPS no matter the settings and the game stutters terribly at that which renders it pretty much unplayable. But other things like the disabled shadow option and FOV slider as well as the missing steam workshop support are also true. And yes the textures are much blurrier than in the original for some reason, even after restarting the game. I also have to mention the missing support for languages other than english which is just blatant false advertising and quite frankly an absolute audacity although despite being german I'm not personnally affected since my english is sufficient to understand the game. (It seems that the language issue was fixed - now you can
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