
Create your own adventures in a dangerous land of monsters, treasures and traps. From renowned authors Steve Jackson and Ian Livingstone (co-founders of Games Workshop) and Nomad Games, Fighting Fantasy Legends is a role-playing card game set in the world of Fighting Fantasy.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais | |||
| Français | |||
| Simplified Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is a card game version of three gamebooks with a top down 3D environment simply for illustration. There are many FF games on Steam, from book ports, to game versions like this. FF Legends is based on the books City of Thieves, The Warlock of Firetop Mountain and Citadel of Chaos. Firetop already has a game version on Steam, the game mechanic here is different, you're not making any movement choices in combat, it's your card vs. the opponent card and you roll against each other for the outcome. Originally these are dice and choice books, FF Legends keeps these elements, so when you decide to go one path, that's it, you might be able to circle back the other way later, particularly if you die, but it's still a version of turn to page X for this or to page Y for that. And the cards are the enemies you fight and items and spells you pick up. Unlike the four part version of Sorcery o
Firstly, there is relatively little text in this game, so in that sense it is not like a Fighting Fantasy book. It does faithfully recreate the events of City of Thieves in the Port Blacksand section, but the way it works seems very much a grind. There is no way to save game or retrace steps, which means if you wish to try turning left rather than right at a given intersection you must return to the start of the city and complete the earlier section again. There seems to be no way of scrolling around to look at the city and check where you have been before. This makes it tempting to get out a pen and paper to make sure you don't take a wrong turn, and have to start the city yet again. It seems like a time wasting mechanism, rather than good game design. If you happen to die you receive penalties to two of your dice. To cut a long story short, this makes your slim chances almost imposs
As a 40-something that remembers these gamebooks fondly, this game is a real treat, even more so than the Tin Man gaming reproductions of the books that have been available here on steam for a while. This book ties in 3 of the first 4 fantasy game books from the early 1980's into one long quest quite well. It is an amazing buy for 10$ and I am left hoping that they will quickly add other books to the existing system.
Having gown up in the golden age of Fighting Fantashy I looked forward to this game, and I wasn't disappointed in the slightest. This is an amazing game it brought flooding back teen days working my way through Warlock of Firetop Mountain and Citadel of Chaos sheer bliss. In itself the game does what it says on the tin a journey round a part of Titan meeting the bad guys from the books simple to play but lots of choices to make which can affect the outcome of play. The achivements also fit well with the game. For modern gamers used to multiple save points this will be a challenge but that was the joy of the books slowly unwrap what the adventure had to hold by trying failing amd learning to do better. Brilliant Adaption this should go far and with a huge range of Books to base more content this would never get old.
Ok. This probably sounds contradicting. Yes, I have spent hours playing this game. I completed it once. Still, I cannot recommend it. Why? Because it is frustratingly random. The mechanics, the story - everything is bizarre. I walk into a tavern and approach the barkeeper. He draws his dagger shouting he doesn't serve strangers. I attack. He opens a trapdoor behind the bar and a troll jumps out. I kill the troll. The barkeeper apologizes and offers me a free drink. Seriously? Very few options, some with absolutely bizarre outcomes. "Do you want to be pleasant or demand answers forcefully?" - Be pleasant. - "He is enraged by your pleasantries!" Most annoying is the fact that most of the time you cannot go back. E.g. there are multiple, always linear ways to cross a city. You have to do this multiple times, leaving and entering the city again, to get to all the points of interest. With no
When you die the game makes you repeat a lot, and I mean a lot of steps that do not pose any challenge and is just a waste of time. It is not very fun.
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