
It's the zombie-slaying survival game with JRPG elements you didn't know you wanted! Get swarmed by zombies in active-time battles, search for other survivors, eat and most importantly: SURVIVE!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is not a bad game, but in it's current state, don't buy it. First of all, I know what you are thinking, ''It's early access you can't expect it to be perfect!'' and I hear you, but to let you people know, this is more of a debug build than an early access. It could have been released as a free demo, because in it's current state, it's not something that should be commercial. Let's start from the very beginning At the start of the game, you are thrown straight into the game where you name your character. No title screen, no splash screen. Nothing. You just straight up get thrown in, however, after saving there IS a title screen. One problem I had is, except when I did it the first time, I get thrown into a map where I am stuck on a bunch of barrels and can't move everytime I start a new game. Holding shift also skips text which I appreciate but also don't. It's really annoying tr
It's a good start and I like where this zombie JRPG is going, can't wait for it to be expanded on. Although there are quite a few bugs that will hopefully be fixed/improved on in the full version. -You can't reach the guy in the blue cap due to the bench and rocks blocking the way, so you can't recruit him. -You're more than likely to accidentally travel screens due to the border not being visible. -There's certain spots when travelling screens, where you would get stuck on an object upon changing screens. -Loot and survivors aren't randomised, they'll always be found in the same spot. -No options, needed to lower the volume and couldn't. Button mapping would be great as well. -The only warning you get for your hunger is the hunger bar, I had forgotten about it at one point and my character exclaimed "I'm so hungry", then proceeded to die instantly. (A pre-warning could of helped)
Someone please come and smash my head in with a brick.
Hey, Zombies, leave those brains alone!
Game #2 of the Month of Hard Love. Get ready to experience a zombie apocalypse in the RPG genre with Invasion: Brain Craving. The Good >> Rough Atmosphere: Given the game’s setup of a zombie apocalypse, the music selection used in this game is well executed. The tracks are decent and does help provide the atmospheric setting if the interface doesn’t do it for you. The sound effects are also well executed. Yeah... sorry, but that’s all I got for The Good. The Bad >> Rough Setup: Now, I’m not familiar with how RPG maker works when it comes to setting up the game’s options, i.e. screen size or control setup, but if there was a setup to give the player the choice to make those adjustment, it would help to have something here, because there’s no options menu to be found in the game. Now, not having the option to change the screen size doesn’t bother me a great deal, but not knowing the
I *WANT* to like this game. Heck, I see a lot of old-school-fun potential in it, but when finds themselves consistiently one-shotted from full health by almost constant crits from the zeds, it becomes a bit of a chore to move past a couple of screens... and I have enough chores to do at home. Giving this one a 4.5/10
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