
A trickshooting challenge! Jump, run, hover and ricochet your projectiles through 48 levels ranging from all ages easy to reasonable challenges for any gamer.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
EDIT: I appreciate the developers explaining their design choices. And they are right. This vr stuff isn’t formulaic. There isn’t no easy answer, and I can’t imagine developing a game at the pace of innovation the vr world is going through. I’m not returning the game, and I hope that the devs are successful with making this game more comfortable for vr. I will double down on the fact that pressing a move forward button that doesn’t move in the direction you are facing is very disorienting. I had to move while looking down at my ‘chest’ to know where I was going. Original: This game has a few of the big NO NOs for vr. Strafing and movement set to keyboard/controller controll. I don't get vr sick easily but this game did it for me. There is no teleport mechanic. Also there is no easy way to tell which way 'you' are facing. The move forward key isn't relative to where you are looking. Ev
What is Kumoon: Ballistic Physics Puzzle? Kumoon: Ballistic Physics Puzzle saw its release last November on Steam. It is the Steam debut of Finnish developer Lucky You Studio and so far is their only game on Steam. In Kumoon, players knock over boxes by ricochetting projectiles around a room. The developers are spot on when they claim it is a combination of a shooting gallery, billiards, platforming, and puzzle-solving. There is even a valid game mechanic comparison to the great Portal franchise. Although the game has VR features you do not need a headset in order to enjoy the game. In fact, as cool as the VR experience may be I found myself enjoying it equally as much without it. Therefore, I urge potential players not to avoid a purchase because you feel that you will be unable to gain maximum enjoyment from it. Gameplay The game takes place within short levels. There are three dif
What a pleasant game! I had no expectations walking in, and have really enjoyed my time with it. It's an immersive and enjoyable experience, learning the rules of the environment. You are looking to score a certain amount of points for each level, and have to knock over blocks to score points. It's a simple premise but each level has it's own challenges requiring you to adapt. It's not a crazy-deep game you'll spend years trying to defeat, it's an enjoyable journey through level. I highly suggest it, in that I feel more relaxed after playing and frankly I could use more games that have that centering effect.
Kumoon is a fun, puzzle game with cute graphics and an adorable little robot. It controls well and I thought the tutorial was informative enough. The object of the game is to bounce balls off of blue walls to hit cubes. The more blue walls you hit with the ball gives the cubes more points. Some levels I got almost double the points required to advance, others barely enough. Overall its a relaxing and enjoyable little game.
This is a VR review! Even on ultra low setting with 90 frames the game make you feel sick after seconds. Also the robot looses the tracking and then you move in a different location as where you are looking. Standing is even worse than sitting. If they dont fix it i will play it without VR instead.
+An interesting way to use physics in game. +Rather entertaining +controls are simple and easy to understand +relaxing music - gamedesign sometimes badly made - plateformer parts are awful - no key bindings - some puzzles are boring - too easy and short
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