
As the CEO of a multinational corporation that sells superpowers to the highest bidder ("the finest superpowers money can buy"), you'll cast powerful magic, invent futuristic technologies, and manipulate your stock price to impress shareholders! MetaHuman, Inc. is a thrilling 260,000-word interactive novel by Paul Gresty, author of "The ORPHEUS Ruse." Your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. MetaHuman's mission statement is, "Building Better Humans." Will you prefer to hire mad scientists, warlocks, or a mix of both? Will you eliminate your competitors, acquire them, or seduce them? Will you save the world from the problems your company has created, or will you embezzle enough money and power to flee the country instead? MetaHuman, Inc. Our dark magic, our superscience, your solutions! *Play as male or female, gay or straight *Three possible romances *Travel through time *Negotiate with aliens *Become the most powerful human being in the world
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I like these choose-your-own-adventure stories in general, but they have been very hit or miss for me depending on how much the writing disconnects from the choices I make. I don't want to give anything away about the story so I will start with an analogy, *not* an actual example. Imagine you are asked by a story to choose your favorite beverage - water, cola, or liquor. You answer water, only to be told you would have preferred liquor and now you are sad because you wanted to get buzzed. I am? I did? Again, trying not to give anything away about the game, but give an *actual* example of what I mean this time ... on my playthrough, the story severely broke down in the end. It was clear that the later elements of the story were written from the perspective of the character struggling against the crisis unfolding, even if your previous choices made it clear you did not view what was happe
You´re appointed as new CEO of the leading firm for Hightech, Witchcraft and Extraterristic science. Now doesn´t that sound just splendid? Sadly this has to be the first choose your own adventure ebooks, which really fell flat for me in some regards. The development of your own character skills is at nearly no point an important decision, the only thing that matters is research and the stats of the enterprise. While this may be realistic for a CEO, it is kinda dull and mainly influenced through the budget sessions. Also the romance part (which for this kind of game should normally offer some options) is a bit lackluster... i kind of got forced into the gay romance line, as he was the only one available.. which didnt matter much anyway in the end. Regarding the story, it also got somewhat over the top for me, when time travelling became an issue. That´s naturally a very personal taste
A great and interesting piece of writing. The world has depth and a lot of freedom in how you guide the company as CEO. Needs a save function. I spent 4 hours on my playthough and having to dedicate the same amount of time for any additional playthroughs isnt appealing.
This Is by far the most technical choice of games game I've played so far. It makes full use of it's engine and I was often suprised at things I encountered. It features the pleasant suprise of going "the writer can do THAT?" On a note for you trolls out there, this story is also very politically correct, when asked "<M/F>?" I was given not 2, not 3, but 5 choices. There is also a very complex story with plenty of twists.
Honestly, I don't know how the other reviewer (Red Steel) apparently played through the game enough times as to experience all the coice possibilities in just 24 mins (0.4hrs at the time he posted the review). I've only done one playthrough, so maybe there's things I've yet to discover, but from what I've played, I liked the game, and you get what you paid for, maybe more. -Good storytelling. The story is solid and the pace at which it's told goes nicely with the gameplay. -Nice management mechanics. -Would've liked a longer game, with a longer/more expanded story -"Romance" didn't feel like I accomplished anything EDIT: Horrific spelling mistake. BTW, I deleted a comment accidentally. Sorry about that.
This is the only story bad this company I've felt a need to not reccomend, as most of their other work is fantastic. In this game, you suddenly find yourself forced to be the CEO of a company that sells human augmentation fueled by super science or occult magic. You make major corporate decesions and choose what staff to hire and what kinds of tech to develop with the benefit that you can have any augmentations developed for free. In the background is a mystery involving extra-dimensional beings and the disappearance of the former CEO, which escolates to involve no less than the fate of the world itself. Unfortunatley, without wishing to give any spoilers, there are, practically speaking, only two endings for this story, which is a divergence from the many combinations involved in this company's other works. If you don't make choices that perfectly fit in the narrative of the two endin
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