Mineral Defense combines tower defense with roguelite elements and procedural generation. Build paths, unlock upgrades, and unleash powerful synergies to conquer evolving challenges in an ever-expanding world.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Espagnol | |||
| Portuguese (Brazil) | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is a really good game. One of the best "tower defense" games I've ever played. Unlike many other games, this one is worth the price. I highly recommend it! EDIT: I no longer recommend this game. The recent changes to the user interface and graphics have made me dislike playing it. These changes are user-unfriendly, reduce the functionality of the user interface (mostly), and make me spend more time performing activities. This is NO longer the game I bought and liked. I played it for 30 hours. Now I can't bring myself to play even a minute :(
Absolute blatant ripoff from Rogue Tower. And since i love Rogue Tower and it pains me to see it abandoned, I'm crossing my fingers for Mineral Defense. i'm gonna miss the juicy ballista hit sound and the annoying vibing music, which MD doesn't get close to, but still better than nothing. :) here's to MD outgrowing it's spiritual predecessor! cheers!
This is an 'OK' roguelike TD, but I found myself bored after 80 minutes having doing 5 or so runs. Tower Tactics: Liberation is the only rogue-like TD to date that I've found captivating enough to really want to invest hours into. Hexguardian was somewhat decent too. Pass.
Bullet sponge simulator and a very frustrating game. Everything is just random which means you will only win if RNGesus loves you no matter what meta progression upgrades you have. The meta progression just barely makes the game somehow functional, that is if you grind for all of them. Speaking of RNGesus, its always very frustrating to start a round just to get some path splittings right after your start point... and of course mostly another next to it as well with no area to kill the enemies. The balance... does not exist. Sometimes you can beat some waves with ease just to get crushed at the next one without any reason at all. Most Bosses walk through your maze as if it was nothing while all your towers blast at them. Some enemies are so fast, that even multiple points with 6 or more maxed out Slow-Towers in a row wont stop them. The UI Update is horrible. It went from a clean and
A good tower defence roguelite 8/10 for TD funs Super addictive tower defense game combining roguelike upgrade choices as you play and permanent upgrades through an extensive research tree. Each run feels different thanks to the random map generation and cards offered throughout a run meaning you will play differently and use different strategies each time making the game more replayable and engaging.
Why my PC sounds like i play Helldivers 2 or Cyberpunk 2077? Even with 60 fps lock. Is there a miner in game?
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