
Online indie top-down racing game with a new player-designed racetrack every day. Design your own tracks and race against the ghost recordings of thousands of players around the world. Includes daily and monthly championships, achievements, and leaderboards.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien | |||
| Portuguese - Portugal |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Normally I love me some micro racers but to be honest this just felt mediocre all the way around. It's cheap but honestly there are much better choices out there. The racing is too simple, the graphics just seem lazy, and at this point the "online" part of it is very dead. :-(
You'd be better off going back and playing Ironman Stewart's Super Off-Road.
Fun little game, not a bad price. If you like games with daily challenges, games that challenge you to improve upon yourself within the limits of said game, and the ability to make your own tracks. This is potentially for you. First impressions i was rather surprised, you can change from top down view to traditional follow the car view. Track builder is weak, and could use some improvement. Lots of different car choices, and a decent amount of coins to start you off. Each car has a sub-category that has different mods, and attributes. Some cars are very easy to get the hang of while others will throw you into the wall until you get the handling down just right. If your taking a break from another game, and you just want a quick arcade game to play for a few minutes, this is very good at being that. Don't expect great graphics, and the driving controls could use some work. On the plus
Fun keyboard racer Lots of car variations and unlimited player made tracks. You start out with a bit of coin and two cars. You can use your coins to purchase other cars and/or variations of each one. There are also several tire choices for the variable track conditions to spend your coin on. You earn more coins buy simpy turning laps, but you earn more when setting fast laps. So if you are within a certain percentage of the top time for the day, you are rewarded with coin. This is all sorted and tracked via the easy to use, in-game leader board. That said, earning coin is a bit of a grind at the beginning...not overbearing, but it pays to make smart purchases...you don't want to be short on cash when in need of some rain tires. :) Track building is simple, easy to use and very fun if designing tracks is your thing. As far as top down (but wait there's chase view!!), keyboard racers
Pretty bad game, there are better games produced more than 10 years ago in this genre. But but... Multiplayer! Well, that is void when the base game is poor. Definately not worth the price and I can imagine you can find flash games that do better. My advice: play something like Ivan 'Ironman' Stewart's Super Off Road instead. It's a lot more fun.
Resorak MMO Musclecar has an interesting idea for itself because while gameplay-wise it's nothing more than typical resorak racing - where we control clumsy little toy cars - the gameplay itself and its modes rely on player interaction. The main element of the game is to create your own track - in a fairly simple editor. Each day there is a task - to get the best time on map X, each day a different map while each map is made by a different player - this creates a cool relationship between the community and forces you to create your own maps. We buy cars with money earned from daily logins or getting top records. I give six - I like the idea - but the execution is already very simple which pays off the whole game a lot. [★[★[★[★[★[★[☆[☆[☆[☆]
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