
During an emergency winter flight your plane crashes near an abandoned Antarctic research facility in the midst of a deadly blizzard. Cut off from civilization and with no hope of rescue, you must explore Sutro Station and scavenge for the means of escape while enduring blinding whiteouts and temperatures 100 degrees below zero.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Let's get this out of the way. Near Death is an indie game and it is short. It is *very* short. I took my time, wandered about at the end, reloaded the ending a few times, toyed around Sutro station after campaign end and sat back and soaked in the menu imagery/soundtrack before I uninstalled. The game is probably closer to 2 hours in length than 3. I still recommend it. Why? The engine runs well, the game experienced minimal glitching during the three hours I played it. The game was serviceably attractive and brutally atmospheric. It's not often that you encounter a survival horror title that doesn't revolve around aliens, or zombies, or monsters, or evil people. Near Death pits one determined woman against the most dangerous and inhospitable place on Earth: night-cloaked, winter-ridden Antarctica. The game has minor crafting, some minimal puzzling and solemly ominous script. However
Near Death is a survival-lite game, which means I was able to play and finish it. You can craft a dozen or so items total and you spend a lot of your time wandering around in almost pitch-black hoping to find a sealed off room that you can warm yourself in so you don't die of hypothermia. The rest of the game is a well paced fetch quest that doesn't overstay its welcome. --------------- PROS + casual. I am not good at survival games. But it is a genre that I would like to get into. Near Death kind of bridges the gap between a walking sim and The Long Dark (which I couldn't even pass the tutorial of). + banter. I liked the back and forths between our main character and the other person at the end of the line we are telegraphing. + pacing. The game ramps in a good way and I felt like I had learned how to properly survive before it put me in the Antarctic blender and made a slushie
The good: 1. The game is a well-designed maze (instead of a sandbox that is dominating the survival genre right now) which means you can left no stone unturned and feel good about it. 2. The game has a plot; it is nothing out of the ordinary but it is just interesting enough to keep you going and already more than many early access games could ever dream of (looking at you, The Long Dark). 3. The game has a replay value (though you would probably never play it more than five hours). 4. Good performance & minimum requirement: I was running this game 720P on an Intel i7-6500U and its on-board HD520 graphics card yet the game was still playable. The bad: 1. The price tag is a bit aggressive; $9.99 would be a fair price and give the game more attention. My Conclusion: Near Death is the exact kind of game I was looking for: a short survival maze that is driven by a plot not mindless r
I recommend this game WITH SOME RESERVATIONS. If you are interested in Near Death because, like me, you crave first-person adventure/exploration scenarios and you saw the Near Death trailer and thought it seemed pretty original and rad, well then good news! You'll be pleased with that part. If you are interested in Near Death because you like survival, then you need to know something. Near Death is not a survival game in the way that "Don't Starve" is a survival game, where you are merely fighting hunger (plus whatever other stats) using resources that are infinite if you are careful, economic, and smart. Near Death is survival in that more "survival horror" way where there are some finite and predetermined resources available to help you get from A to B, and if you squander them or dawdle too much then you're basically outta luck and dead. Near death is also a game where the objectiv
If you want something a little more realistic and a lot more terrifying from your survival horror, this is a great game. You're not fighting anything except the cold. No monsters and no jump scares, just frigid Antarctic weather. It's atmospheric enough that I was bracing myself before I had to open up the door and brave going outside into the cold, and there's nothing quite so terrifying as losing your guide rope in the middle of a blizzard 50 feet from safety. There's several complaints about the shortness of the game, but I appreciate having a tight and well-composed game over the usual sprawling mess. It was the right length for the story it was trying to tell.
I went into this game knowing that it would be difficult, but I didn't ancitipated how absolutely intense this game would be. Starting out knowing that my plan crashed, it was the typical start to most survival games, however you don't need to worry about food or water. Quite frankly, there isn't any sustenance in the game, and while that may break some of the immersion for some people, to me it only intensified and displayed just how urgent my situation was: I'm stranded in an abandoned facility, no food or water, electricity barely works, and all I have for communication is menial text between myself and someone at another station. Storms were difficult, and honestly terrifying at times, and I perished many times while thinkng I could make a trek when I couldn't. I had to navigate a map without a marker, making me plan and prepare any treks that I did make. Over all, the game is fa
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