

NTE: Neverness to Everness is a supernatural open-world RPG developed by Hotta Studio. The story begins in the city of Hethereau, where you play as its first "unlicensed" Anomaly Hunter. You'll join the crew at Eibon, a rundown antique shop that keeps the lights on by taking Anomaly commissions from anyone willing to pay. Alongside a diverse cast of extraordinary companions, you'll unravel urban mysteries, ride out adventures full of laughs and heartbreak, and write your own stories in the neon-lit streets.
In the modern metropolis of Hethereau, supernatural anomalies have become part of everyday life, ranging from minor disturbances to dangerous phenomena. An Appraiser working out of Eibon, a struggling antique shop that takes anomaly commissions to stay afloat, investigates these occurrences alongside a diverse group of companions who each possess their own Esper powers. As the investigations deepen, the team uncovers a layered web of connections behind the anomalies, revealing how they affect different parts of the city and its inhabitants.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
For any of you on Linux, install dwproton and select it in the "force a compatibility tool" for the game.
Hethereau: A Chaotic Yet Promising Urban Gacha ★ 8/10 — Excellent Where It Matters, Rough Elsewhere ⊕ BEST FOR: Urban open worlds, city-life fantasy, no-50/50 gacha, vehicles, housing, outfits, side quests, mini-games, and main-game commitment. ⊖ NOT FOR: Deep combat, strong hit feedback, light routines, co-op/social content, late collectors, bugs, slow fixes, or shaky operations. ▣ Critical Benchmarks: Metacritic 73/100 · Game8 8.6/10 · Push Square 8/10 · Vandal 7.5/10 · Multiplayer.it 7/10. ◆ Opening I have wanted a game like Neverness to Everness for a long time: an urban open-world live-service gacha. NTE is far from perfect, but it tries to bring modern city life into this genre. Hethereau has roads, apartments, shops, vehicles, businesses, properties, small jobs, urban rumors, and anomaly-containment cases hidden in daily life: strange creatures and incidents that need track
OK FOR ANYONE WONDERING NTE WORKS ON STEAM DECK JUST FORCE IT TO USE PROTON 9.40 and it works perfectly getting 30 fps.
We got Anime GTA, before GTA 6. As someone who's an absolute fan of open world especially set in urban and metropolitan cities, NTE has definitely caught my eye. NTE offers a free-to-play urban and supernatural open world experience packed with contents. The game is basically a mix of Genshin (UI, characters and combat) with GTA (setting and vehicle driving). The city is beautifully rendered with a mixed use of toon and PBR materials, and is full of cultural references from Japan and Anime. It's well optimised on PC and rarely do I ever experience FPS drops or stuttering. The city map is a bit small if you're comparing it to your standard GTA game, or other Chinese free-to-play open world games. But is full of activities, side quests and collectables hidden around, much like your average Yakuza series game. There is a main story plot where you learn more about the Anomalies (the mai
I genuinely enjoy this game, even though it's a gacha. I'm usually very resistant to games that constantly try to push players into spending money, so I don't normally recommend this genre. That said, the biggest issue with this game is something I don't think will ever be fixed. There are tons of mini games, side activities, and daily events, and it almost reminds me of a Yakuza game with how many mini games there are. That's one of the game's strongest points. The problem is that nearly all of those activities are tied to a City Stamina system. You only earn rewards while you have City Stamina, which refreshes weekly. It's incredibly easy to burn through your entire week's stamina in just an hour or two. Once that's gone, you're left asking, "Why bother?" You can still play the mini games, but you won't receive any rewards. Even worse, the game constantly reminds you that you could
"It's a definition of a masterpiece ruined by increasingly aggressive dark patterns." I've been playing this game since launch (v1.0) on its original launcher, long before it arrived on Steam. Like almost every gacha game, it hooks you early on with generous launch rewards and friendly systems. It's ok, as expected. They even removed the 50/50 mechanic, which made many people call them "generous." But now it’s clear: those good actions were just an excuse and a smoke screen to cover up their growing greed in later updates. With each version, the dark patterns get worse and worse. The 1.3 update is the final straw. The new blindbox/gacha pass (swimsuits + jet ski) costs a ridiculous 20 million fons. I get that the Porsche collaboration in earlier versions (1.1) had real-world licensing costs, but what’s the excuse here for generic (not licensed) summer skins? Let's look at the math: a

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