
As the fire departments newest firefighting recruit, it's up to you to save the townfolk in this all-new FPS. Built exclusively for VR fight fires, shoot water pistols, blast water shotguns, power water gattling guns, battle bosses and axe and smash your way through buildings. Paper Fire Rookie is proof that anyone has what it takes to be a hero, as long as safety and saving lives aren’t priorities. A tongue-in-cheek look into the world of firefighting, in a town filled with strange critters, odd personalities and secrets to discover. Guided by a less-than-stellar fire department, you must help restore the town to its former glory.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Experienced on the Oculus Rift with Touch Controllers This is a good game, that is being held back by not the best locomotion. I did not finish the game, but after 1.3 hours I can say it is fun to play ... but the controls could use some polish. You may think this game is just using a water gun and shooting at the fires, but it's a lot more than that. There's this zany, crazy world where seeminly every voiced male, especially the mayor, is a big perv. You will literally be pumping his statue *ick and making it squirt ... water (who knows what paper males squirt). And as soon as you're finished with one kind of activity, you're doing an entirely different one. From shooting your water gun, to using your axe, to picking up debris, to throwing water balloons, to shooting cannons, to using a water shotgun (and all have different reloads). The boss fights were done well, except again, for
the game is OKAY but the controls really get in the way of playing at time (on index at least). the amount of times my gun would holster itself was super annoying, caused me to fail a couple of times sound mixing is also pretty bad, everything was super loud even at half settings with a ton of clipping on any voice work, gave me a headache after a while so had to play in short stints. maybe worth it if you get for cheap but wouldn't go out of my way to recommend.
First time gameplay on the channel at: https://youtu.be/5huqjHXadHI Paperville Panic is an action-adventure VR exploration game, with a comical twist. You are a rookie firefighter in a town made entirely of paper, and on your first day on the job the town experiences it’s first fire. The gameplay involves fighting the flames in this quirky paper town, encountering hilarious characters along the way. The game is unique, fun to play, and the atmospheric sounds complete the immersion. Alongside being enjoyable to play, the game is incredibly detailed in it’s design and I found myself inclined to stop fighting the flames to check out all the objects in the room. The game is in early-access so I’m excited to see the upcoming developments.
This is a really cool concept for a game! Trying to save people made out of paper whilst watching the world burn is ridiculously fun and it ignited a weird dark side in me... I enjoyed watching the people burn, running around like headless chooks... only in the game... of course... Not a big VR player usually, but it was recommended by some friends so thought why not! Didn't make me feel sick, it felt very smooth, so double ++ If you've got VR, get amongst it, you won't regret it!
While the concept is interesting and I played the game through once, there are a few areas that really require polish for the game to be worth full price. In particular, the controls leave a lot to be desired, especially using the Valve Knuckles controllers. Many reviews of this game mention the teleport-only controls, and for good reason. To move around, you need to push the analog stick (or touchpad), aim to your intended location, and release. However, if you accidentally move the stick sideways while doing this, you will end up rotated. Given that the game often expects you to move quickly to reach a goal or avoid an attack, getting turned around is far too common. To make things worse, there is actually no way to turn in place, and trying to intentionally turn yourself while teleporting can be a bit of a crapshoot due to the sensitivity of the turning control. This makes dodging en
Probably the best paper-based virtual-reality firefighting game I've played this year.
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