
Use object inside rooms and move the rooms to escape. 100 challenging sliding puzzles with a twist! The solution is only a doorstep away!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
OMIGOSH ROOMS IS FINALLY ON STEAM Well, folks, a long time ago I bought Rooms on Big Fish Games because coincidentally it was the featured game of the day the very first time I saw the site. This was back when the shovelware developers were on the casual PC market bandwagon before they all moved to making iPhone clone games. Somehow, bizarrely, in the sea of match-3 and hidden object games there was what I now consider to be an All Time Indie Classic, Rooms: The Main Building. Rooms was also released on Nintendo DS where it was largely ignored because of no marketing (that I know of), and despite me stumbling upon the game at B.F.G., it was definitely not getting the attention it deserved on PC. Furthermore, after B.F.G. was hacked all those years ago, it really put me off wanting to install their client again since Rooms was basically the only reason to do so. But now I don't have to
First impression. This is a sliding puzzle game with 100 puzzles and a level editor. (I'm not sure where you would find more levels for download, but apparently you can?) The twist is that you can only slide the piece you're on, so the game introduces mechanics for you to switch tiles: you can use a ladder, teleport yourself, switch out the level, and more. There are also locked doors, keys, explosives... But wait, there's more, it gets meta. At the same you are moving the tiles, you also need to place them correctly so the background picture will look right in the end. If you manage that, you unlock items. And even more meta: these items can be used in a small point&click that is framing your puzzle endeavours. It's all wrapped up in some photographic art that, despite being 1024x768 (the game scales it up for you if you like) does the job admirably, as does the slightly jazzy music t
Rooms: The Main Building - Steam PC version - 8 / 10 First playthrough 17 hrs, finished 2015.03.28 I have fond memories of playing handheld Sliding Tile games.... easy to pick up, simple mechanics and satisfying every time. Rooms: The Main Building awakens many of these happy feelings and surprises in the game mechanics department. Innovative, odd and quirky at times, the bottom line is a good little game like this deserves your attention and there is a sequel which is imminent… I will Definitely be picking up the sequel. Details Your character must exit from the Tile Grid by walking into The One Tile with an Exit Door. While moving between two adjacent tiles may be as simple as walking left to right or using a ladder to go up and down, most of the game will require skillful reorganization of tiles to get around obstructed walls, teleportation with your cellphone, pumping water out of
What I liked: - It works, I didn't come upon any bugs so far - The graphics are pretty What I didn't like: - Having items explained to me by Mr. Book - The levels are far too simple Recommended for beginning puzzle solvers only.
Rooms is slide based puzzle game that puts you in the puzzle. The objective of each puzzle is to reach the exit, but simply sliding tiles is not enough. Each tile can have different elements such as ladders, teleportation phones, tile swapping cabinets, subway rides, water hazards, and more. These elements add an extra layer of depth into the simple slider concept. The puzzles are very engaging and the difficulty ramps up well as the game progresses. All these puzzles are wrapped neatly into an elaborate fantasy story that ties everything together nicely--very enjoyable.
Short version: 71% Rooms is a slider puzzle with some interesting mechanics and a needlessly dull visual presentation. If you can get past its ugliness, it’s a nice, although not particularly hard game. Long version: Although Rooms: The Main Building was originally released on PC, it is mostly known as a Nintendo DS title. It certainly fits the bill with its simple design: a sliding puzzle where you can only move the tiles while your character is standing on them. To move the character, several other mechanics (ladders, keys, explosives and so on) are introduced, creating additional challenges. The game isn’t particularly hard, even most of the high-level puzzles can be solved with enough trial and error. But there is a hundred of them, so it may last some time. The main downside of Rooms is the visual presentation. Even if it was a handheld-exclusive, the dull colours (everything is b
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