
Selma and the Wisp is an astonishing platform game with a particularly eerie feel to it. Densely packed with logical puzzles and unexpected obstacles, the game incorporates innovative gameplay, low-poly models and an spectacular animations.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game would have been great if you weren't always on a timer. That kinda ruined it for me. The greatest strength is the artwork which looks amazing but I barely got to look at it since I was always in a rush to leave the area as soon as possible before time was up. The only other complaint would be the puzzles were a bit bland (nothing new, typical puzzler obstacles).
Controls are too finicky in several areas where you're trying for 20 mins to beat a small section of a level. I gave up trying. Yes its supposed to be hard but I progressed about 80% of the way through the game and just decided the continued frustration was not worth my time anymore.
SHORT REVIEW Rating - 5.5/10. In Selma and the Wisp you play as a ball of light that leads a little girl through several levels of dangerous situations in a nightmare world. It’s akin to platforming by dragging someone tied to you by a rope and hoping they make it all the way through the pitfalls. This can be good and bad, but overall it’s a fast play-through if you feel like giving it a go. PROS - Art direction with polygons has a good presentation and eerie background - A good combination of abilities to vary the game-play - Good use of the environmentally designed puzzles CONS - Selma can get stuck occasionally - Some occasional frame-rate stutters - Puzzles are not difficult, leading to a shorter play-through than expected LONG REVIEW Gameplay The game starts off in Selma’s bedroom and quickly transforms into a nightmare world of dark caves and monsters. Her guiding light is the w
A fun little puzzle game to pass the time. Pretty short, but entertaining nonetheless. The last level is the best part, btw. Summer Update: Liked that one level more when you were able to control Selma directly. Anyway, didn't see that ending coming. Last level is still the best part. NOTE: If you are using a Nvidia card (720m here), on Linux (Fedora 26 / openSUSE Tumbleweed here), the game will only show a black screen at launch. To fix this, go to your library, right click the game -> properties -> set lauch options -> write "-force-opengl" (without the "). That should fix it
Selma and the Wisp (Steam) (A)waking Nightmare Selma and the Wisp is described on its Steam page as “an astonishing platform game with a particularly eerie feel to it. Densely packed with logical puzzles and unexpected obstacles, the game incorporates innovative gameplay, low-poly models and an spectacular animations.” While I would say that is a fairly accurate description, I’d say it would be more apt to simply say that you spend the game wandering through Selma’s nightmares with only a floating ball of light (wisp) as your guide, hope, and possible salvation. Your crutch, if you will. This was a pretty enjoyable game that for me weighed in at about two and a half hours with 100% achievements. Story The story in Selma and the Wisp is pretty straight forward. You, playing as Selma, are terrified of the dark and the nightmares you are sure to have. Your mother puts you to bed and you
This game tries to take you on a horror filled ride through the mind of a little girl but it seems to have missed the mark. There is barely a story here with little to no emotional attachment to Selma. The controls feel sluggish and not at all what one expects when controlling a wisp. Selma also seems slow to respond in relation to the wisp. You will die many times, which is, I think, what they intended? A mouse seems to work better than a controller. There is potential here and with some work this could be a fun little game rather than a frustrating disappointment.
Structured threads, verified dev answers and player expertise without chat noise


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