
In a journey from humble start with a small wizard’s tower, explore the lands of Eo in a quest for magical might in this ever-changing strategy role playing game. Defeat armies and heroes in tactical combat, find mighty artefacts, raise knowledge and magic to become the most powerful mage of all. Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.
Command mighty heroes and armies and send them on countless quests. Fill your grimoire with spells to grow your power and raise your wizard’s tower to become the greatest mage of all time. Conquer Eo in this rich turn-based strategy game set in the world of SpellForce.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Simplified Chinese | |||
| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game is great, however! the start has been very badly implemented and can be extremely confusing. Which can lead to the game seeming impossible/stupid in the beginning There are so many things the game doesn't explain to you until much later, that it def. should. Here is a small list of things you absolutely need to know: * You start with a very limited spell book with only few pages (2 primary 1 secondary), however, after researching spells you open up new spells to research. However, the game doesn't clearly explain that you can find ADDITIONAL EMPTY spell pages in ANY school of magic that will then gradually fill in by researching - The circle mages are like enemy factions in Civilization games and can be driven away from the map - The map is one huge set map that is the same on each game, your starting location is just that, just a starting location on that map. You can reach
Edit: After months of silence devs updated the game. Some bugs were fixed AND new content added. So there is a non-zero chance for more content for the base game and perhaps DLCs. I still consider the rest of the review valid and I do sincerely hope for more patches and some DLC to fix what is subpar, expand on what is there, and add what is missing. I do like the game. Sometimes even love it. Other times I hate it with passion. Would I recommend it? No. It's a tough decision but since there is no neutral option I am going with negative. First, let me say that the game hasn't received patches, updates, or additional content for some time. That is not even a critique but merely a warning as to what to expect. What you see is what you get. Now what I like. The presentation. The entire theme of being a young mage, ascending to the highest circles of power where people use entire armies a
I hear a lot of Age of Wonders references, which is fair, but if this reminds me of anything, it's probably Sorcerer King, because you do not start as one wizard among equals, but rather in a much lower, underdog position. In Sorcerer King you played as a sort of renegade in a battle that was already lost, here you join as a newcomer in a race that seems almost over. Another thing that the two have in common is that at the start, your power is so pathetic that the forces-that-be barely even want to seem to be bothered to deal with you at all. There are 3 classes that you can choose from, each drive a rather diffent focus. One lets you focus on crafting consumables such as Bombs that can make any unit useful, as any unit can use items, you can create mighty armies as a necromancer, or as an artifcer deck out your armies with enhancing glyphs and artifacts that can make your army really
Similar to Age of Wonders but with a better interface and campaign. The best single-player experience I had in a while. Edit: Okay, I played for more hours, and now I can better formulate why I like this game more than AOW or similar titles. The unique side of this game is that while it has all properties of 4x, it feels like you play a single-player epic adventure. You solve mysteries, visit cities, meet interesting characters, craft things, and travel around. You can fly your tower over a mounting range. If 5 minutes ago you were fighting hordes of undead to get some magic artefacts, now you focus on harvesting resources for powerful potions while solving problems of local elves. And the art style, especially such nifty things as spellbook design, greatly helps immersion. I never had such an experience in 4x. Love it. Kudos to developers and game designers. I hope you have a rema
Pros: - Age of Wonders style combat, but the fights are quicker. - You only ever command one "city" but are motivated to move it around the map while defending it. - Cool crafting system that plays out in three unique ways based on your class. - Plenty of upgrades that ensure you are always getting stronger. - Challenging AI opponents that start out much more powerful than you. - RPG-like quests move you through the story. - You never steamroll - the challenge stays fresh throughout. Cons - Needs a quest tracker - Needs a better crafting sorter by color. Bottom Line: The cons are nits. This game is a steal at $30.
Just coming here to say that this absolutely slaps on Steam Deck, and if you're worried about its compatibility status, don't be.



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