
Super Indie Karts is a classic retro 16 to 64-bit style karting game, with Time Trials, Grand Prix, SplitscreenGP, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2019.




Recevez une notification instantanée dès que le jeu atteint votre réduction cible
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Super Indie Karts has over 40 tracks based on Indie games, over 25 characters from these Indie games. The drifting mechanics are great and there is no shortage of powerups. Also 4 player splitscreen. If you like Super Tux Kart, Mario Kart, Sonic Racing or other games like those, This game is a solid choice, It has a bigger roster than all of those, Aside from that it also has a more likable roster. In Mario Kart most people pick Mario, Yoshi, Donkey Kong, etc Nobody picks the fillers. This game has no fillers, All characters are playable characters from other Indie games. Like Lea from Crosscode, Or Lilac from Freedom Planet. I really love the cross indie game idea. And the roster is building up pretty nicely. Aside from the incredible roster the game already has over 40 tracks Most Mario Kart games only have 16, 4 cups with 4 tracks each. The tracks in Super Indie Karts are also all b
Ten years in early access and still not a single sign of online multiplayer. This was a kickstarter project, by the way.
Art looks great Game play is ok Early access for over 8 years.
Short game time is due to the current lack of content, in the time I have spent with this game I've played all the tracks it has to offer, some more than once. Super Indie Karts is an indie racing game similar to the early Mario Karts game that is currently available through Steam Early Access. In Super Indie Karts you play as one of many indie characters and race against seven opponents on a variety of tracks, some of which come from the same games as the characters. Before I get underway I'd just like to point out that this game is still pretty early and is developed by one person so any negatives I mention about the game will have less of an impact on my Verdict than they would if this was a full release title, my review will be updated as the game is updated to reflect and changes made. +Charming pixel graphics +Well designed tracks and characters which fit the pixel art style ex
The only thing I'll put here is some characters/tracks I'd like to see since the target audience for this will be hit as soon as you watch the videos. These are characters and features NOT in the game that should be: 1. Brad and Buddy from Lisa, Joy Factory and Canyon Tracks 2. Humans and Ghosts from Crawl. Powerups based on a couple of stand out weapons from the game would work. 3. The Beaver and some skinned Player Characters from Chroma Squad. A powerup that summons a mech on the horizon to fire short barrage of homing attacks on a nearby racer might work if it's not TOO over-the-top 4. Tim from Braid. A powerup that makes everyone but the user "rewind" to a second or two before while the user still speeds forward would be appropriate if not too complicated to code. 5. Dust from Dust for the deviantart kids 6. The Janitor from Spaceport Janitor, complete with existential whining and
I'm not mad, I[m just very disappointed. I think this may be one of the best examples of "feature creep" I have ever seen in a smaller indie game project. People have talked about wanting improvements to track design, controller support, and driving physics, but it seems like that's just never gonna happen. Instead the dev has added some new tracks and characters, some other stuff too? That's... cool... but those aren't fixes for the game's core. I really liked this game back in like 2017 when I first got really really into indie games, it was cool! Not perfect, but of course It was still being worked on I was gonna be fair. I forgot about it around maybe 2022 and recently revisited it and... nothing's really been improved. There's new stuff, for sure, but the visual clutter, hard to grab items, attacks that don't quite work well, awkward slippery physics, messy controller setups are e
Create a lobby — we automatically spin up a dedicated Discord voice channel for your squad!
Structured threads, verified dev answers and player expertise without chat noise