
The Bradwell Conspiracy is a highly-stylized, narrative-driven first person experience. Featuring innovative photography gameplay and lore-enriching secrets, are you ready to delve into a world of corporate duplicity?
"The year is 2026. It's Summer Solstice, and Bradwell Electronics is celebrating the launch of its 'Clean Water Initiative' - a technical breakthrough guaranteed to change the world - at its prestigious Stonehenge Museum. But as the event unfolds, it becomes clear; there's something seriously amiss... A searing bright light engulfs the room. You wake up, disoriented - your throat ragged and raw. Rising from the rubble, it's not long before you come across another survivor; Amber - trapped on the other side of a locked doorway. Your only means of communication is via a pair of Bradwell AR Smart Glasses. By working in tandem, sending Amber photographs of your surroundings, together, the two of you try to discover a means of escape. But as you find yourself delving deeper and deeper into the bowels of the company's secret underground complex, a sickening truth begins to dawn. What triggered that explosion? Has the mystery of Stonehenge finally been solved? Is Bradwell actually the kind and compassionate company it appears?"




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is a good example of why an arbitrary yes or no review system doesn't really work for a game. It was a tough decision and I flip flopped back and forth as it is not a horrible game but given the current price tag of $22CAD, I cannot recommend this game. First off about the game. The simplest way for me to describe The Bradwell Conspiracy is sort of like Firewatch meets Portal, but it is sadly not as good as either. It is essentially a linear walking-sim with some very light puzzle solving in which you are trying to escape a collapsed building and find out how you got there. Like in Firewatch you have someone on the other end of the comm system throughout the game giving you tips and feeding you story. You also have the ability to take a picture of anything and it will send it to this person. I feel like this was kind of a missed opportunity as there could be more puzzles usin
Man... I dunno. Not a huge fan of this so far. I'm past the "tutorial" and a few things are really grating on my nerves. Firstly, your "partner" that you can send photos to in exchange for hints and commentary really needs to be more context-sensitive than she is. I skipped ahead a bit before I was supposed to - you know, EXPLORING - took a picture of a sign, and she told me "Yeah, that's literally where you need to go, it says so right there." But I actually wasn't supposed to go there yet, I was supposed to go back and fiddle with something in the previous room. Very misleading, and kind of ruins the whole point of this system if she can give completely wrong information. She also told me at one point "Take a picture of where you are so I can help!" So I did exactly that, and her response was "I have no idea what you're trying to tell me." Give me a break!! Also, after completing an
The Bradwell Conspiracy The Bradwell Conspiracy is a narrative driven walking simulator with puzzle solving. The story takes place in 2026 after a sudden explosion at the museum. This game reminded me The Stanley Parable and Portal. It's 3,5-5 hours long depending on how many letters/audio recordings you'd read/listen. + As one of the main advantages of The Bradwell Conspiracy I want to note a very lively and well-written NPC with which you will interact throughout the game. + Awesome voiceovers for good dialogues. + Interesting story with a rather fun in-game world (office) exploration to get pieces of story via e-mails and notes. + This game does a pretty good job at entertainment part - it doesn't get repetitive constantly offering slightly different puzzles and mechanics. - The color scheme looks disgusting in darkened rooms - I really tried to fix it but it looked bad for me at
Highly recommend this game for anyone in to the shorter puzzle games. The story is great, the enviroment looks great and the mechanics and challenges are fun. The only downside is - almost 20€ for a 3.2 hour game (yes, i did explore a lot and read signs, monitors and so on)
A walking simulator with ambitions towards first person puzzle game. Unfortunately the puzzle bits and occasionally even the walking suffer from poor sign-posting and sometimes outright bugs, particularly in the final puzzle of the game. When the puzzles work, they tend to be on the easy, sometimes trivial side - anybody looking for a challenge should steer well clear here. The game starts out looking nice enough, but towards the end both the environments as well as the objects become quite generic. The story also ends very abruptly, leaving me quite unsatisfied. Was this perhaps rushed to meet a deadline? Even the musical score is strangely generic, considering the big name composer responsible for it. Finally the game is poorly optimised and demands way too much graphics and CPU power for what's on display. The one flawless aspect of the game is the (English) voice acting, really
I actually enjoyed this game. It's not as polished and interesting as Portal but I like the idea of it. I didn't have any glitchy problems at all. If it's on sale I'd say it's worth it.
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