
Launched in July 2024, The First Descendant is a next-generation third-person co-op action RPG looter shooter featuring high-quality graphics developed using Unreal Engine 5. In the game, players become a Descendant whose mission is to combat against alien invaders – The Vulgus who crossed dimensions over 100 years ago and brought with them the devastating Colossi and destruction– for the survival of humanity and to protect Albion and the continent of Ingris. Players will encounter spectacular stories as they grow stronger through various missions and raids to finally discover the Descendants' secret. Cooperation is crucial as players team up with one another in strategic multiplayer boss fights where teamwork and tactics are key. New equipment, materials, and items obtained through a myriad of missions and boss fights will contribute to players’ character development.
The player becomes a Descendant in the game and is given a mission to fight against the invaders for the survival of humans and to protect the ‘Ingris continent’. The player can experience a spectacular story by growing stronger through various missions and stories to finally discover the Descendants' secret.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Fair Review that Explains the "Mixed" Reviews I have played over 100 hours and I will attempt to give a fair review that explains the state of the game with limited copium or trash talking. This is as of 7/12/2024. Pros: -The game is FREE and as of the current state, you can farm everything in the game without spending a dime other than skins -The grappling feature of the game provides a fresh take to the looter shooter genre and can create many different play styles. You can grapple onto walls to fly around, grapple to an enemy and melee for a free knock down effect, you can grapple onto a boss's armor pieces to tear it down, etc. -Variety of activities to do: different types of missions, ops, surviving waves of monsters, bossing (colossus), vault hunting, etc. -There are a total of 14 descendants (or playable characters) in the game albeit you gota farm for most of them. This ga
If Warframe and Destiny 2 got waifu-ified and had a janky lovechild. Beware overpriced microtransactions. Verdict at the bottom. This looter-shooter has a lot of shocking similarities to both games, for example... Warframe-equivalent mechanics: - Upgrades/modding card system (mod slots, polarities, mod drain, forma, orokin reactors) - Upgrading mod cards and dissolving them for upgrade resources - Elemental and physical weaknesses - Mastery rank/weapon proficiency - Defense missions (down to similar UI) - Third person perspective - Character abilities and mana/energy - Level 30/40 character cap - Character switching and ultimate/prime counterparts - Relic/Anomalous loot system - Universal double jump and ripline/grappling hook - Simulacrum firing range - Long crafting times (dozens of real-life hours) and sub-parts to craft new characters Destiny-equivalent mechanics: - Exotic weapo
The most insane loot type game there is. I've been playing this game with a friend of mine, and we both started on the launch day. Wanna see how a dev team with a hefty size can make the game that will lose more than 200k players in less than a year? Look no further, because TFD and their clueless devs are right here. -Every single thing in this game is farmed through the tedious "do this one thing 200 times lol" grind -Because of the tedious nature of the grind, you CAN'T play anything but the two meta characters, otherwise you are just wasting your time doing the same missions but 1/2 minutes slower. -70% of the guns are useless -90% of the characters can't even get close to the two meta ones -Bosses are complete pushovers -Store prices are insane, and you will never see discounts of any sorts -Game's "update" that adds "endgame content (lol)" can be cleared by the half dead baboon in
The average human life lasts roughly seventy to eighty years, which when translated into hours becomes a number large enough to make people feel comfortable wasting some of it on hobbies, relaxation, and games, yet somehow The First Descendant manages to take that enormous block of time and convert it into a slow mechanical ritual where the player repeatedly eliminates the same groups of enemies across the same arenas not for excitement or discovery but for microscopic fragments of materials that trickle into your inventory with the generosity of a leaking faucet, because the real objective of the game is not fighting enemies but fighting the calendar itself, as every weapon, character, or meaningful piece of equipment exists behind a chain of grinding so long that it begins to resemble a part time occupation, forcing you to collect components for hours, sometimes days, only to reach the
Managed to test all the characters in beta and here is my take: Best starting hero to solo all the story missions: Ajax (Tanker with good DPS) Best starting hero to transition into void realm boss fight: Viessa (ice cc skills can slow down the boss so teammates can focus fire on weak points easier) Most OP end game hero: Gley (High hp, high def, high dps, unlimited ammo). Pair it with a skill extension and -30 defense down pistol and have Sharen as a teammate to reduce enemies defense and you can pretty much melt everything. Cons: Boring skills. 2nd best end game hero: Sharen. Good fun skills. Equip the battlesuit melting nuts module to debuff bosses or any enemy defense (-50% if I'm not wrong) with her 3rd skill and use beam rifle with battlesuit crusher module to minus enemy defense by 50%. Best support and laid-back playing: Jayber. Set up your turrets and watch as all enemies d
An ok game... the biggest issue I have is the monetisation, the in game currency is ridiculously expensive for those of us belonging to the African continent. They'd make a killing if they adjusted for certain regions, I can't justify exchanging a week's worth of groceries for bouncing pixels.

Expand the module capacity of a weapon that uses Special Rounds

Assign module socket types 10 times

Combine modules 7 times

Own 5 Descendants

Enhance a Reactor for the first time

Successfully remove Colossi parts 2 times (excluding Retrieve the Ironheart operation)
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