The Last Dogma is a surreal black comedy exploration adventure game set in the year 1999 of an alternate reality world, where US actively campaigns for world domination after being disappointed with the results of the Cold War.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The Last Dogma is a slightly off beat narrative focused adventure game. There's very few combat sequences (less than a handful), and very little to interact with. The game focuses instead on dialog and story, however the dialog choices given have no consequences and have no baring to the outcome of the game. It's also incredibly cryptic just for the sake of being cryptic with out any connection to the gameplay. The story is also incoherent and a lot of the story sequences are incredibly drawn out, long winded, confusing, and with no player interaction. https://www.youtube.com/watch?v=2kD-Ep6HpBY The game is also plagued with technical hic ups, and poor presentation. There are parts of the game where the player can walk off the ledge of the map, visual glitches all over the place, and poor grammar and spelling just to name a few issues. The game also features a ridiculous menu system whe
This game. Oh lordy, this game is so brilliant. First the author is generous enough to start out by saying that if our tiny minds cannot fathom the depth of the story, fear not, it's already explained in a pinned forum post. Well thankfully I saw that so I didn't have to waste my precious riddlin on intro cinema - which came, i'm told in HD. Sadly my computer just couldn't keep up and kept skipping frames. After being told how stupid, useless and incompetent the Russians are -which is great satire I must admit. HA! - the narrator states that the U.S. Elected Sam Shotgun, aka Uncle Sam. It's funny because we have a reference to the idea of Uncle Sam, how witty. The United Kingdoms apparently kicked the Queen out and elected a Irannian, as you do, then was invaded by "the arab states" As you know, you cannot trust them. Then we tricked "The Africans" obeying the U.S. with the bible- becaus
The Last Dogma's story, despite being a comedy, should not have to rely on the developer themselves telling a long drawn out explanation on the Steam Community page. While one is welcome to say that “you just don't get it,” what doesn't change is the fact that the story isn't conveyed in a way that fits this medium of entertainment. One of the first parts of the game you're treated to is an overview of the history of the world, and the game itself places you in front of a tiny television screen, while a voice drones on in the background on what's been happening in the story. Can you skip it? Yes. Should this have been in the game? No. There's this thing in visual media called “show don't tell,” and this game just tells and tells and tells till your ears bleed. There's a difference between Dear Esther telling you things, because the theme of the game was a man writing a letter to his wi
Product refunded Buggy, poorly put together and written in angsty pre-teen style. It feels like someone's first game. If so, it's very good for a first game, but it has no business being sold.
OVERVIEW The Last Dogma is a first person exploration / action game from one-man-band indie developer, Sasha Darko. In the Last Dogma you play Sebastian, a tough-guy ATF agent working in Serbia (or is it Russia? I'm not quite sure). The story doesn't make a whole lot of sense, though, so I'm happy to be told that I misunderstood. Graphics The Last Dogma's graphics fall over a large range. From a creative, but minimalist, 'meta room' in the tutorial, complete with labelled objects and development texture maps, to the in-game forest of the first level, and the great, super-bright glowing of the second (or third?) level, I was really quite impressed with some of them. Smoke and other special effects are very good, too. Character models fall fairly solidly in the middle ground. And then some of the level geometry and textures are eye-bleedingly bad: I gave myself a headache from squinting
UPDATE 6/5/2019 Tried it again; I can see the developer has put a fair bit more work into it, and it's more clear that this is a post-modern sort of Stanley Parable game. I got past the first three levels, and am now stuck on one with a bunch of platforms suspended in mid-air. There's a tip on a wall that I can "accelerate" while in the air, but I can't figure out which control I would use to do this, and the controls panel (which had previously been summonable by pressing ESC) now does nothing; I had to ALT+F4 to leave after repeatedly falling into oblivion. The game is still a bit too (unnecessarily, in my opinion) bloody and vulgar, and it still has many rough edges (not quite perfect English, voiceovers not matching the text and not deliberately so, plot not quite tied together even for a post-modernist concept, etc) but I think the Developer could create something good if he were
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