Join three fresh recruits caught in a web of betrayal as war looms over the land. Lead your band of heroes through tactical turn-based battles, master unique abilities, and forge powerful gear to turn the tide of battle. Will you unravel the conspiracy driving the conflict—or be consumed by it?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is a sublime gem of a turn-based squad game from a solo developer who ought to be supported - nay, nourished and cherished - by all fans of turn-based squad games. The game has a gripping plot, and the turn-based combat - the core of all games of this stripe - is intuitive and yet complex. As an inveterate min-maxing, power-gaming freak, I found myself re-starting the entire game three times already to try out different characters and class combinations. And boy, is there an endless variety of possibilities there! But above all, this review is all about the virtues of the developer. He is ostensibly a solo developer, but he must have a legion of clones surreptitiously working on his behalf, because he is ceaselessly improving the game and turning out new patches almost daily. But a mere work ethic does not make the best indie developer I have ever encountered. The man is a tireless
gameplay loop super fun, battle fun, promotions fun - everything you play srpgs for is present and fun BUT HEAR ME NOW DEVELOPER: THE UI AND INVENTORY MANAGEMENT IS HORRIBLE. THIS IS THE ROADBLOCK TO HAVING A GAME THAT'S FUN ALL AROUND. I CAN BARELY SHOP, I CAN BARELY EQUIP MY TROOPS, I CAN BARELY SWAP EQUIPMENT BETWEEN TROOPS, I CAN'T COMPARE TO TROOPS DIRECTLY WITHOUT SCROLLING THROUGH THE WHOLE ROSTER. OMG FIX THIS. IT'S THE ONE THING HOLDING THE GAME BACK FROM INDIE GREATNESS
I never finished this game; around chapter 13, the combination of permadeath, random levelups and an ever-increasing number of units (both allied and enemy) eventually became too much to manage and still have fun. The music is not very good, and the character designs are not especially attractive. That said, the gameplay is mostly pretty solid, and the game is cheap, especially on sale, so on balance I find that Those Who Rule was worth what I paid for it.
I was a little hesitant to jump into this one but I'm glad I did. This is certainly a spin on the fire emblem school of game design, but the personal touches (hex grids, shields as temp HP, readily accessible aoe damage, items that provide active skills) combine to give it a distinct flavor. Difficulty (on veteran) came in at a nice spot for me As to story, I'm constantly frustrated by games in this space devolving into uncomplicated fights against simple (magical) evils. Those Who Rule bucks this and squares you up against totally grounded human enemies. There's solid character work in the supports too, though unfortunately many of the later joining characters are barely present. The back third of the game particularly treads into narrative territory that pleasantly surprised me. Probably my biggest complaint is the graphics. I'm quite fond of the character art but the actual gamepla
Those Who Rule is an amazing Fire Emblem-inspired SRPG. If you've ever played a Fire Emblem game, you know what to expect, with the main gameplay differences being that the grid is hexagonal now and the direction the units are facing is quite relevant (as in, you can flank enemies for big bonuses, or they can flank you). The gameplay is quite fun, between the different skills that classes have and different items that can be equipped the characters are decently customizable, and there are some crazy things you can pull off (Galeforce. If you know, you know). I found the difficulty to be quite low (played in normal difficulty with permadeath on), but if you're not acquainted with Fire Emblem games your milage may vary. The story is in my opinion the strongest point of the game, it's a relatively simple story of war between nations (and within nations) with a lot of political intrigue, i
I grew up playing a game series on PlayStation called Vandal Hearts. I loved the series and it introduced my love for grid-based tactical RPG games. Those Who Live is excellent, with a very good story, characters, and design. I found it a bit tricky at first, although once I got settled in, I went from Chapter 9 to restarting so I could put into practice what I had learnt about the game. The fact that characters can die and this affects you in the grand scheme of things just challenges you further to make the right decisions. The game is quickly becoming one of my favourites of all time, and prior to Vandal Hearts and recently Fell Seal, I thought this type of game was a thing of the past. Those Who Rule is a fantastic game and for a solo dev's hard work - it pays off! I am already dreaming of future sequels.
Structured threads, verified dev answers and player expertise without chat noise


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