
Twelve Minutes is a real-time top-down interactive thriller with an accessible click and drag interface. Featuring James McAvoy, Daisy Ridley, and Willem Dafoe. The game blends the dream-like tension of The Shining with the claustrophobia of Rear Window and the fragmented structure of Memento.
You take the role of the husband, on what should be a romantic evening with your wife. The night turns into a nightmare when a police detective breaks into your home, accuses your wife of murder and beats you to death. Only for you to find yourself immediately returned to the exact moment you opened the front door, stuck in a 12 minute time loop, doomed to relive the same terror again and again. Unless you can find a way to use the knowledge of what’s coming to change the outcome and break the loop.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
As like some other reviewers, I have been waiting for this game to come out for a long time; ever since it was announced. I like choice making-like games and the concept of time-loop in a game, so this game was perfect for me. I pre-ordered as soon as I could and once I was able to download it, I played it for practically 9 hours straight. The gameplay and story is very interesting and the graphics and art of the game are great. The voice acting is awesome and love the actors they chose for it. The game is fun though after like my 20th loop, it eventually got tedious for me but then again its a time-loop game so bound to be repetitive and tedious. I won't put that as a con for it being repetitive as its a time-loop game after all. Its a game where you got to try new approaches or same approaches over and over again to find out different pieces of information or outcomes with stuff you
The first hour or two of the game are great, as you constantly feel like you're uncovering new secrets and slowly progressing the plot while figuring out puzzles. However, the second half of the game really drops the ball, as it drags on far longer than it needs to and starts to lose momentum. The writing in the first half is semi believable and pulls you in, but goes into completely absurd territory in the second half as it unleashes one 'twist' after another until the whole thing becomes ridiculous. Each 'loop' through the game events feels like it takes even longer than the previous ones as you have more and more steps to remember and perfect, causing the game's later stages to drag on forever. Finishing this game also requires completing exact specific steps in a specific order, with little to no variance on how those steps can be completed. If you miss one item or even so much as
You really get to feel the frustration and agony of living a 12 minute loop.
HEY THERE. I DIDN'T HEAR YOU COME IN. BEST NIGHT EVER. GUESS WHO MADE THE DESSERT. LET ME KNOW WHEN YOU'RE IN THE MOOD. YEAH. I WILL.
Pros and cons are down below (spoiler free)) If this review will be helpful, please don't forget to drop a like so it can be helpful to other people as well) Feel free to check out the gameplay here: https://youtu.be/V9_nKOVKlA0 + The narrative is exceptional. The story has some nice twists here and there and there are 6 endings to get. It's pretty interesting to learn bits and pieces going through the same little time loop over and over again. + The freedom in learning the pieces of the story in any order. There's no right order of finding clues so it feels pretty nice that your own little experience is a bit different from everybody else's. + The voice acting is very nice. I enjoy it quite a lot even tho eventually you start skipping through the same dialogues. + The simplicity of the game is very appealing. I think that 12 minutes is long enough to be able to alter the events quite
Twelve Minutes could have been fantastic, and is almost great. I was enjoying it a lot for at least half my playtime. The longer I played, the less I liked it, and the conclusion of the story made me retroactively hate the game. It's hard to talk about this game without spoilers, and there's no reason to play it after being spoiled, so I'll not talk about the plot directly. All I can really say here is that the plot reveals are nonsensical and ludicrously unbelievable - there is absolutely no way your character doesn't already know the information they 'learn', and when you learn it as a player it's difficult to want to continue playing. There is no satisfying resolution after reaching the ending either. There is no way to make this ending satisfying, given the final piece of the puzzle. It is really, really frustrating. The game feels like it reaches an end, there's a decent progress
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