
Join forces with the psychic Director of the Urban Myth Dissolution Center and solve a variety of cases involving cursed relics, rental properties with shady histories, and dimensional anomalies. Monstrous oddities and otherworldly planes abound in this occult mystery adventure game!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The very first thing one should know about this game is that it is a Japanese-style visual novel. Furthermore, rather than featuring choices that lead to branching story paths and endings, this visual novel is closer to an interactive linear storyline. The Ace Attorney series comes to mind as an example of this type of visual novel, though I would say that Ace Attorney's interactive aspects make you work harder to progress and therefore have a bigger payoff each time you connect the dots and figure it out. The reviews that disparage Urban Myth Dissolution Center for having no consequences or for being an interactive story with minimal gameplay are complaining about the genre, not the game itself. Being a similar visual novel type, Ace Attorney also does not really have consequences for wrong answers--loading a save is quick, the chances given are ample, and you don't lose anything afte
This game has a lot of problems. It's too slow, the web-searching sequences are annoying, some chapters are just boring, and the last one is three times as long and just as dull. The only thing you can lose in this game is your patience. And yet I love it. The characters, the music, the visual style, the overall story - it's all done so well that I just can't give it a thumbs down. It's not a shining masterpiece, but it's not a bad game either, so I hope you enjoy it as much as I do.
I am conflicted about this game, it has its strengths (art style, mood), but I wouldn’t recommend if you don’t have a very specific taste. First, this is NOT a detective game. You really do not use logic to put investigation forward. You just need to interact with nearly everything and use nearly all dialogue options. You gather ‘clues’, but what yields them is mostly random. Dialogue option is described as it is nothing but small talk, but no, clue there. There is a room with hundreds of books, just interact with them, protagonist will miraculously find what is needed. There are sections of searching through web posts. There, which post is important and which is not is even more arbitrary. There are groups of posts which mention the same thing, but only one contains a clue. Many posts are written like they are random gibberish from clueless people (game is quite realistic here), but s
Honestly, the only redeeming quality of this game is its art style. My disappointment runs deep enough that I felt compelled to write this review. I should note that I played the game in Japanese, so poor localisation isn't a factor in my criticism of the story's execution. When it comes to detective games, I'm typically looking for one of two things (or ideally both): 1) interesting and creative puzzle mechanics 2) a game with mediocre puzzles but an excellent story, something that's satisfying with minimal plot holes. Unfortunately, this game delivers neither. This is the type of story that relies heavily on a supposedly massive plot twist while completely disregarding everything (internal logic, plot details, and foreshadowing... etc.) that should build up to it. The worst part is that these sacrifices amount to nothing, as everything unfolds as predictably as a sitcom. The "Urb
very good game i can finally sit in my room and pretend to have friends and a job i highly recommend this!!
Uuuugh..... hate giving a negative review, especially to a project that I feel is really promising. There's a ton of evident, great stuff here - design, music, puzzle solving. However, I feel the English translation is not so strong. It's not *unreadable* levels of bad, but it's clunky - lines aren't connecting naturally, odd words are chosen, stuff like that. It's enough to take me out of the scene and lessen the mood the game's going for, and I'm not seeing other people highlight that. And I'm very early on. I will likely play more, and if the translated script improves, it will be a pleasure to flip my review to positive. For now though, I can't in good conscience recc this one. My apologies.
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