
Punch, evolve, escape! This cyberpunk FPS Metroidvania pits you against horrific cyber-monstrosities as you master deadly abilities to break free from the derelict prison island of Nemo Ultra.
You are a nameless prisoner thrown into an island ruled by cybernetic monsters. Fight your way through the horrors, gain new weapons and abilities, and look for a way out. Inspired by japanese cyberpunk and Escape from New York, featuring gritty retro graphics with modern touches.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
if Suda 51 was given the original Metroid Prime engine to make a Tetsuo the Iron Man game for the PS2, it probably wouldn't be anything like this game but it would definitely attract the same audience, and like, the vibes would be similar, so if that hypothetical thing sounds like a thing you'd enjoy you'd probably also enjoy this game. other things that aren't entirely like this game but also aren't entirely dissimilar: Silent Hill 1, Breakdown, licking an electric socket during a salvia trip, MadWorld
Skeletons Kicked My Ass, so I punched them. Game is currently in very early access, and is a very stylized low-poly vibe. You'll want to spend time looking around carefully to get through what is there so far, a lot of stuff is 'hidden in plain sight'. You'll also want to be careful managing energy, the flashlight runs it down quickly. For me personally, I died a lot before I got the hang of combat. Thankfully dying isn't awful, glowing green couches will work like way-points. I never quite managed to store enough scrap for an upgrade in this early build, but it didn't matter because some of the bigger monsters could be avoided if you looked around carefully. The final act with the spiderwas spooky. Here's a Hint: punch everything. Trashcans, bodies hanging from the ceiling. Just punch it all Punch the skeletons. Punch the world. Not gonna kick my ass this time!
I want to like this game: the premises are awesome, the worldbuilding seems interesting, the graphics have this little something that grabs your attention/nostalgia. But that's it. The combat is a clunky mess: some basic attacks makes you kinda teleport forward and the enemies briefly disappear, and clearly none of this is intended, hitboxes are broken, and enemies hit you while you clearly are out of their reach. Platforming / movements feels aweful, as the character's movements have this little inertia that will make you fall down over and over while trying to do a precise jump or to parkour. Jumping doesn't feel right, like not high enough, and obstacles that feels possible to jump over cannot be. I understand that it is EA, but it has been for the past 2 years, so what I am complaining about will probably never change, as it is the core gameplay. I didnt go far in-game, as my
This game is a very rare thing, and I think it's great. But as a warning, it's in a very early state, so this positive review is in support of the game's development, I already saw that they plan to put a patch in soon and it seems they are listening to the community, which is encouraging.
I love Couch And will protect them to the ends of the earth and back
This is a very special game. It's the kind I keep thinking about and don't feel like playing other games until completing it. However, it's clearly not finished and needs more work. I've completed all available content, I will follow and support this game for a long time to come. I will update this review with far more details and info once it's complete. Buy this now if you feel like the type to enjoy such niche experience and accept that it's flawed and not done for now. As for the rest, wait until it becomes the masterpiece it's destined to be. This depends on the developers of course. And so far they seem to be doing well.
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Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, with world-building contributions from novelist George R. R. Martin, the game features an expansive open world called the Lands Between. Players assume the role of a customisable character known as the Tarnished, who must explore this world, battle formidable enemies, and seek to restore the Elden Ring to become the Elden Lord. The game builds on the challenging gameplay mechanics familiar from the Dark Souls series but introduces a more open-ended structure with vast exploration, dynamic weather, and a day-night cycle. It offers deep lore, complex characters, and an interconnected world filled with secrets, dungeons, and powerful bosses.