
Xeno Crisis is an arena shooter in which one or two players take control of battle-hardened marines embarking on a deadly mission to confront an alien menace and get home alive! Run and gun your way through thousands of adversaries as you explore the devastated research outpost, searching for survivors, and ultimately facing the origin of the outpost's demise. Outpost 88 is divided into seven distinct areas, each being randomly generated with each play, meaning that your strategy must evolve on the fly if you're to succeed in your mission. Collect dog-tags from vanquished enemies to upgrade your equipment between areas and look out for special weapons which will give you a momentary advantage.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Very pleased Kickstarter backer! Absolutely worth the wait. Xeno Crisis is a top down, twin stick shooter, similar to Smash TV. If you're a big fan of Smash TV and looking for that old school difficulty in games, Xeno Crisis has you covered. The graphics and animations are stylish and fit the alien theme. The music is arguably some of the best tunes composed under SEGA Genesis hardware. And the gameplay, while challenging, is lots of fun and easy to jump into. One complaint I have is that the melee attack range is too short for comfort. I found myself getting hit almost every time I tried to do melee attacks. Only really useful on the slower, non-projectile enemies. Update: You actually have an auto-melee attack. Just simply walking into enemies while not firing will make you automatically melee them. There's about a second of cool down before it'll work again. This is way more reli
use autohotkey to rebind the controls #IfWinActive ahk_exe Xeno Crisis.exe { Insert:: w::Up a::Left s::Down d::Right Numpad8::w Numpad4::a Numpad5::s Numpad6::d return }
A great game, that is held back by very few (but very noticeable) flaws. PROS: - Wonderful pixelated visuals created by an industries veteran. - Sega Genesis style soundtrack, that will blow you away. - Shooting monsters is super fun. - Hard as hell. Aspecially for slowpokes such as myself. CONS: - Enemy projectiles are too tiny and sometimes get lost in all the clutter. Nothing too scary, but still... - Enemy behavior differs from the original genesis version a little bit too much. Sandworms on level 3 shoot you immediately after they unearth, while in the genesis version there is a slight delay that allows you to deal with them before they will be able to shoot. The same goes for the toxic bomb launching things. Not sure if its a bug or a feature. - Inconsistent enemy spawn mechanics. Toxic bombers and spores sometimes (rarely) spawn right under your feet, causing you to lose
Please add support for allowing users to rebind controller inputs. Using the default controls feels unnatural and is almost impossible to play for me :(
I really wanted to like this game as i LOVED smash tv back in the day. But for some weird reason the controls are backwards. you move with the arrow keys and shoot with WASD. its so counter intuitive and for some weird af reason you cant re bind the keys. I don know who thought that this would be a good idea? So unless they release a patch to bind keys my thumb will stay down.
There is a reason this game is not talked about when mentioning modern Arcade classics, it's a very nice looking game with great music and a simple enough premise that should be difficult to mess up, but bizarre game choices and terrible controls killed it. I played this game for more than 10 hours but since I did it in offline mode the total playtime didn't synch properly. I don't know how where to start so I'll just make a list of the glaring problems with this game after spending way too much time on it. -For some bizarre reason, your main weapon has limited ammo, but the game throws you an ammo box as soon as you're about to run out, why is this a problem? It brings the pace of the game to a halt. The ammo box might spawn too close to enemies, making it annoying and difficult to get back to shooting, this becomes a glaring issue on later levels, where enemies spawn by lots and they
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